Player Matchup

Merlin
Merlin
 
Merlin
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
AZZMAD69
Chaac
Level 38
God Stats
3W - 2L
1,460 SR
Queue Stats
50W - 67L
1,300 Elo+
Party 2
Horus
Horus
MachinegunnarYT
Horus
Level 83
God Stats
2W - 1L
1,748 SR
Queue Stats
85W - 100L
1,431 Elo+
Party 2
Ravana
Ravana
OutcastObsidian
Ravana
Level 69
God Stats
2W - 0L
1,492 SR
Queue Stats
40W - 50L
1,403 Elo+
Party 2
Sol
Sol
OutcastOnyx
Sol
Level 79
God Stats
6W - 2L
1,683 SR
Queue Stats
140W - 142L
1,456 Elo+
Party 2
Team Averages
Level 67
1,577 SR
1,418 Elo+

VS

Team Averages
Level 63
1,303 SR
1,322 Elo+
Morgan Le Fay
Morgan Le Fay
Blood_Rain116
Morgan Le Fay
Level 69
God Stats
1W - 2L
1,297 SR
Queue Stats
22W - 29L
1,397 Elo+
Party 1
Gilgamesh
Gilgamesh
MLTN_BOSS
Gilgamesh
Level 108
God Stats
12W - 7L
1,498 SR
Queue Stats
411W - 420L
1,366 Elo+
Party 1
Hera
Hera
NEF_Noble_
Hera
Level 83
God Stats
1W - 1L
1,410 SR
Queue Stats
37W - 51L
1,362 Elo+
Party 1
Serqet
Serqet
Nef_Spy3965
Serqet
Level 28
God Stats
0W - 4L
1,139 SR
Queue Stats
12W - 23L
1,262 Elo+
Party 1
Loki
Loki
Slayde-Warlock
Loki
Level 29
God Stats
2W - 5L
1,170 SR
Queue Stats
5W - 16L
1,226 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 2 / 12
9,007
500
10,378
8,804
3,394
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
AZZMAD69
Chaac
15
5 / 3 / 1
9,132
507
9,491
16,384
14,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
7 / 2 / 11
9,062
503
7,122
16,617
20,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
10 / 2 / 9
9,828
546
15,548
11,223
5,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
9 / 1 / 5
10,247
569
9,657
12,237
4,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Blood_Rain116
Morgan Le Fay
14
4 / 5 / 0
9,013
501
12,993
15,233
7,170
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
MLTN_BOSS
Gilgamesh
11
2 / 4 / 3
7,679
427
8,075
15,218
10,999
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
3 / 7 / 2
8,684
482
12,792
10,440
2,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Serqet
11
0 / 6 / 2
7,018
390
5,025
14,220
4,215
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 12 / 1
7,435
413
4,468
15,002
3,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
18
34
Kills
10
10
Deaths
34
38
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
2
12
4.5
W
Chaac
AZZMAD69
Chaac
5
3
1
1.83
L
Morgan Le Fay
Blood_Rain116
Morgan Le Fay
4
5
0
0.8
L
Gilgamesh
MLTN_BOSS
Gilgamesh
2
4
3
0.88
W
7
2
11
6.25
L
3
7
2
0.57
L
Serqet
0
6
2
0.17
W
10
2
9
7.25
W
9
1
5
11.5
L
1
12
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,196
Damage
43,353
65,265
Taken
70,113
47,467
Mitigated
28,678
26,022
Healing
11,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,378
1,020
110
2,431
8,804
3,394
257
4,539
3,977
52,837
0
W
Chaac
AZZMAD69
Chaac
9,491
2,282
0
6,121
16,384
14,395
198
10,969
5,387
0
43,359
L
Morgan Le Fay
Blood_Rain116
Morgan Le Fay
12,993
2,576
0
4,843
15,233
7,170
1,728
666
13,721
54,194
0
L
Gilgamesh
MLTN_BOSS
Gilgamesh
8,075
1,027
165
1,264
15,218
10,999
0
5,366
9,083
7,818
22,538
W
7,122
3,504
3,630
5,867
16,617
20,204
33
5,695
9,801
0
20,624
L
12,792
2,829
66
1,455
10,440
2,592
0
2,585
7,627
49,471
0
L
Serqet
5,025
1,592
267
1,784
14,220
4,215
0
5,047
8,888
0
35,067
W
15,548
6,235
0
2,081
11,223
5,419
1,884
4,386
6,282
0
48,103
W
9,657
2,696
289
5,493
12,237
4,055
2,498
2,440
9,753
79,881
0
L
4,468
1,357
455
1,020
15,002
3,702
0
5,617
8,715
0
39,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,276
Gold Earned
39,829
383
Minions Killed
367
0
Camps Cleared
0
1,684,987
Distance Traveled
1,662,095
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,007
500
100
6
0
292,547
0
W
Chaac
9,132
507
74
4
0
322,567
2
L
Morgan Le Fay
9,013
501
102
6
0
286,615
3
L
Gilgamesh
7,679
427
36
2
0
369,935
1
W
Horus
9,062
503
23
1
0
355,743
2
L
Hera
8,684
482
95
5
0
304,045
2
L
Serqet
7,018
390
66
4
0
363,017
2
W
Ravana
9,828
546
61
3
0
369,355
0
W
Sol
10,247
569
125
7
0
344,775
1
L
Loki
7,435
413
68
4
0
338,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role