Player Matchup

Achilles
Achilles
ConstantVeil206
Achilles
Level 29
God Stats
55W - 49L
1,592 SR
Queue Stats
95W - 98L
1,486 Elo+
Party 1
Tiamat
Tiamat
NeideSlayerS
Tiamat
Level 16
God Stats
11W - 7L
1,771 SR
Queue Stats
14W - 13L
1,520 Elo+
Party 1
Fenrir
Fenrir
RiesenRatteRX
Fenrir
Level 22
God Stats
3W - 4L
1,445 SR
Queue Stats
35W - 32L
1,514 Elo+
Party 1
Xbalanque
Xbalanque
Warkillred
Xbalanque
Level 17
God Stats
6W - 5L
1,631 SR
Queue Stats
53W - 43L
1,501 Elo+
Solo
Cthulhu
Cthulhu
pilantrahonesto
Cthulhu
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
133W - 158L
1,475 Elo+
Solo
Team Averages
Level 20
1,588 SR
1,499 Elo+

VS

Team Averages
Level 43
1,524 SR
1,506 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
RashSC
Fenrir
Level 29
God Stats
6W - 1L
1,866 SR
Queue Stats
271W - 210L
1,471 Elo+
Solo
Cernunnos
Cernunnos
SnowVilliersEX2
Cernunnos
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
Thales20Matar
Fafnir
Level 13
God Stats
1W - 1L
1,253 SR
Queue Stats
6W - 7L
1,535 Elo+
Solo
Sylvanus
Sylvanus
sopademacaco217
Sylvanus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
8
2 / 4 / 1
5,720
636
3,336
7,555
4,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
6
0 / 5 / 1
3,912
435
1,992
5,260
1,766
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
3 / 5 / 2
5,798
644
4,672
7,545
3,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
Warkillred
Xbalanque
8
1 / 5 / 2
4,814
535
3,687
7,926
1,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

3
1 / 2 / 0
3,822
425
553
2,891
1,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
7 / 1 / 6
7,087
787
5,856
5,827
1,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
RashSC
Fenrir
11
6 / 2 / 4
6,706
745
5,746
5,884
5,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
SnowVilliersEX2
Cernunnos
10
4 / 1 / 2
6,343
705
3,532
5,213
1,247
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

7
0 / 2 / 4
5,084
565
1,375
4,144
2,262
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sylvanus
10
4 / 2 / 1
6,403
711
5,559
4,444
1,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
7
Kills
21
21
Deaths
8
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
7
1
6
10
L
Achilles
2
4
1
0.63
L
Tiamat
0
5
1
0.1
W
Fenrir
RashSC
Fenrir
6
2
4
4
L
3
5
2
0.8
W
Cernunnos
SnowVilliersEX2
Cernunnos
4
1
2
5
W
0
2
4
1
L
Xbalanque
Warkillred
Xbalanque
1
5
2
0.4
L
1
2
0
0.5
W
Sylvanus
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,240
Damage
22,068
31,177
Taken
25,512
12,465
Mitigated
12,415
6,485
Healing
7,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
5,856
1,127
38
1,746
5,827
1,912
0
1,333
4,252
32,903
0
L
Achilles
3,336
1,217
0
1,958
7,555
4,543
0
3,526
4,029
5
11,689
L
Tiamat
1,992
77
0
349
5,260
1,766
0
3,282
1,978
8,372
0
W
Fenrir
RashSC
Fenrir
5,746
2,563
0
1,399
5,884
5,032
0
204
5,444
0
30,304
L
4,672
1,645
0
1,509
7,545
3,209
0
2,515
5,030
0
27,391
W
Cernunnos
SnowVilliersEX2
Cernunnos
3,532
1,717
0
2,264
5,213
1,247
1,237
464
4,749
0
43,280
W
1,375
685
0
697
4,144
2,262
261
112
4,032
11,086
0
L
Xbalanque
Warkillred
Xbalanque
3,687
1,621
0
1,713
7,926
1,919
0
2,294
5,632
0
17,850
L
553
91
0
956
2,891
1,028
0
447
2,444
4,051
0
W
Sylvanus
5,559
1,946
0
1,139
4,444
1,962
0
195
3,870
24,799
5,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,066
Gold Earned
31,623
131
Minions Killed
252
0
Camps Cleared
0
765,461
Distance Traveled
890,778
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,087
787
53
6
0
190,221
4
L
Achilles
5,720
636
23
3
0
182,605
2
L
Tiamat
3,912
435
11
1
0
168,518
2
W
Fenrir
6,706
745
55
6
0
199,861
2
L
Fenrir
5,798
644
55
6
0
175,040
1
W
Cernunnos
6,343
705
70
8
0
167,690
2
W
Fafnir
5,084
565
13
1
0
168,792
0
L
Xbalanque
4,814
535
36
4
0
172,533
2
L
Cthulhu
3,822
425
6
1
0
66,765
0
W
Sylvanus
6,403
711
61
7
0
164,214
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role