Player Matchup

Chaac
Chaac
PinPonPelas
Chaac
Level 4
God Stats
4W - 0L
1,816 SR
Queue Stats
9W - 7L
1,644 Elo+
Solo
Hachiman
Hachiman
QualityJohnson
Hachiman
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 21L
1,536 Elo+
Solo
Bellona
Bellona
Zimmermannjr
Bellona
Level 16
God Stats
2W - 1L
1,375 SR
Queue Stats
33W - 16L
1,779 Elo+
Solo
Anubis
Anubis
elcalibre50x
Anubis
Level 28
God Stats
7W - 3L
1,702 SR
Queue Stats
85W - 93L
1,529 Elo+
Solo
Chang'e
Chang'e
Ăllison
Chang'e
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 27L
1,634 Elo+
Solo
Team Averages
Level 20
1,579 SR
1,624 Elo+

VS

Team Averages
Level 27
1,620 SR
1,566 Elo+
Chaac
Chaac
JayToThe3rdPower
Chaac
Level 29
God Stats
14W - 7L
1,687 SR
Queue Stats
29W - 26L
1,549 Elo+
Party 1
Cthulhu
Cthulhu
NSODEEP
Cthulhu
Level 18
God Stats
22W - 26L
1,571 SR
Queue Stats
48W - 55L
1,553 Elo+
Solo
Nemesis
Nemesis
Radkidia
Nemesis
Level 29
God Stats
2W - 2L
1,670 SR
Queue Stats
15W - 15L
1,652 Elo+
Solo
Hachiman
Hachiman
Sondire
Hachiman
Level 29
God Stats
5W - 5L
1,593 SR
Queue Stats
36W - 28L
1,584 Elo+
Party 1
Baron Samedi
Baron Samedi
robokid31
Baron Samedi
Level 29
God Stats
5W - 7L
1,578 SR
Queue Stats
53W - 46L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 5
6,314
631
4,572
5,172
2,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hachiman
10
3 / 1 / 3
6,101
610
3,197
3,893
1,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bellona
Zimmermannjr
Bellona
13
9 / 0 / 3
7,836
784
7,896
4,567
2,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Anubis
10
5 / 2 / 5
6,493
649
4,203
4,946
2,453
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
Ăllison
Chang'e
8
1 / 0 / 5
5,498
550
2,702
4,669
3,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 5 / 0
3,709
371
676
4,346
1,108
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
NSODEEP
Cthulhu
6
0 / 3 / 1
4,051
405
2,214
5,542
2,543
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Radkidia
Nemesis
6
0 / 4 / 2
4,611
461
1,799
6,878
1,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
Sondire
Hachiman
7
1 / 4 / 0
4,484
448
3,536
5,621
1,072
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
robokid31
Baron Samedi
8
3 / 5 / 0
4,944
494
2,700
7,965
2,472
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
21
Kills
4
4
Deaths
21
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Cthulhu
NSODEEP
Cthulhu
0
3
1
0.17
W
3
1
5
5.5
W
Hachiman
3
1
3
4.5
L
Nemesis
Radkidia
Nemesis
0
4
2
0.25
L
Hachiman
Sondire
Hachiman
1
4
0
0.25
W
Bellona
Zimmermannjr
Bellona
9
0
3
10.5
W
Anubis
5
2
5
3.75
L
Baron Samedi
robokid31
Baron Samedi
3
5
0
0.6
W
Chang'e
Ăllison
Chang'e
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,570
Damage
10,925
23,247
Taken
30,352
12,489
Mitigated
8,860
10,486
Healing
5,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
676
161
0
433
4,346
1,108
0
0
4,346
0
5,948
L
Cthulhu
NSODEEP
Cthulhu
2,214
0
181
786
5,542
2,543
0
2,017
3,525
12,787
0
W
4,572
725
0
1,815
5,172
2,583
0
1,254
3,918
0
33,014
W
Hachiman
3,197
1,319
0
1,278
3,893
1,295
400
653
3,240
0
36,723
L
Nemesis
Radkidia
Nemesis
1,799
781
0
2,052
6,878
1,665
0
1,059
5,819
0
17,888
L
Hachiman
Sondire
Hachiman
3,536
2,143
0
1,354
5,621
1,072
0
1,718
3,903
0
14,052
W
Bellona
Zimmermannjr
Bellona
7,896
2,701
0
2,818
4,567
2,955
0
119
4,448
0
48,400
W
Anubis
4,203
116
0
1,535
4,946
2,453
1,099
1,741
3,205
27,859
0
L
Baron Samedi
robokid31
Baron Samedi
2,700
273
46
1,144
7,965
2,472
0
2,111
5,854
15,459
0
W
Chang'e
Ăllison
Chang'e
2,702
222
580
2,460
4,669
3,203
0
1,147
3,522
11,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,242
Gold Earned
21,799
302
Minions Killed
125
0
Camps Cleared
0
962,570
Distance Traveled
815,363
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
3,709
371
7
1
0
122,854
3
L
Cthulhu
4,051
405
17
2
0
168,531
9
W
Chaac
6,314
631
63
6
0
216,528
0
W
Hachiman
6,101
610
66
7
0
185,624
3
L
Nemesis
4,611
461
45
5
0
195,638
0
L
Hachiman
4,484
448
30
3
0
162,572
4
W
Bellona
7,836
784
106
11
0
216,897
2
W
Anubis
6,493
649
51
5
0
157,606
2
L
Baron Samedi
4,944
494
26
3
0
165,768
2
W
Chang'e
5,498
550
16
2
0
185,915
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role