Player Matchup

Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Dµst
Artemis
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 20L
1,459 Elo+
Solo
Baron Samedi
Baron Samedi
Natawie
Baron Samedi
Level 129
God Stats
4W - 1L
1,700 SR
Queue Stats
106W - 102L
1,603 Elo+
Solo
Loki
Loki
SPARTAN648
Loki
Level 63
God Stats
1W - 1L
1,290 SR
Queue Stats
102W - 85L
1,592 Elo+
Solo
Hercules
Hercules
notadockter
Hercules
Level 141
God Stats
4W - 0L
1,921 SR
Queue Stats
158W - 123L
1,618 Elo+
Solo
Team Averages
Level 127
1,582 SR
1,554 Elo+

VS

Team Averages
Level 143
1,416 SR
1,603 Elo+
Apollo
Apollo
AveHermes
Apollo
Level 160
God Stats
1W - 2L
1,423 SR
Queue Stats
78W - 79L
1,600 Elo+
Party 1
Olorun
Olorun
EstefanGamerPro
Olorun
Level 160
God Stats
2W - 1L
1,345 SR
Queue Stats
66W - 60L
1,614 Elo+
Party 1
Tiamat
Tiamat
QianXuZ
Tiamat
Level 117
God Stats
0W - 1L
1,532 SR
Queue Stats
73W - 73L
1,596 Elo+
Solo
Loki
Loki
Soul_OrochiX
Loki
Level 126
God Stats
10W - 11L
1,485 SR
Queue Stats
940W - 961L
1,560 Elo+
Solo
Geb
Geb
heavyarmsv1
Geb
Level 152
God Stats
1W - 5L
1,294 SR
Queue Stats
275W - 312L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
4 / 3 / 22
11,151
743
7,984
17,093
25,940
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
Dµst
Artemis
19
12 / 7 / 13
12,661
844
19,889
14,107
6,143
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
Natawie
Baron Samedi
17
2 / 6 / 22
10,834
722
14,724
15,786
12,799
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
9 / 5 / 16
11,669
778
12,354
14,737
12,145
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
notadockter
Hercules
20
10 / 1 / 20
13,046
870
14,807
35,526
33,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AveHermes
Apollo
17
4 / 6 / 9
10,573
705
13,635
11,675
5,859
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
5 / 9 / 12
11,274
752
15,436
15,926
7,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
QianXuZ
Tiamat
16
3 / 8 / 11
10,369
691
18,370
15,966
11,717
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 7 / 7
10,760
717
12,176
12,495
6,169
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

19
4 / 7 / 11
11,789
786
16,791
20,562
35,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
72
37
Kills
22
22
Deaths
37
93
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
3
22
5
L
Apollo
AveHermes
Apollo
4
6
9
1.42
W
Artemis
Dµst
Artemis
12
7
13
2.64
L
5
9
12
1.22
W
Baron Samedi
Natawie
Baron Samedi
2
6
22
2.17
L
Tiamat
QianXuZ
Tiamat
3
8
11
1.06
W
9
5
16
3.4
L
6
7
7
1.36
L
4
7
11
1.36
W
Hercules
notadockter
Hercules
10
1
20
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,758
Damage
76,408
97,249
Taken
76,624
90,091
Mitigated
66,887
47,401
Healing
14,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
7,984
1,558
409
2,777
17,093
25,940
284
8,768
8,001
943
15,688
L
Apollo
AveHermes
Apollo
13,635
7,151
453
312
11,675
5,859
0
1,243
10,198
0
28,727
W
Artemis
Dµst
Artemis
19,889
7,588
1,806
1,780
14,107
6,143
3,467
9,131
4,775
0
40,083
L
15,436
6,933
2,615
3,320
15,926
7,814
1,055
3,244
12,408
27,142
0
W
Baron Samedi
Natawie
Baron Samedi
14,724
1,418
5,854
4,575
15,786
12,799
510
9,712
5,789
30,822
0
L
Tiamat
QianXuZ
Tiamat
18,370
877
791
2,732
15,966
11,717
626
3,930
11,724
26,396
0
W
12,354
3,462
1,708
2,869
14,737
12,145
695
5,889
8,730
0
28,586
L
12,176
1,695
784
1,029
12,495
6,169
172
2,906
9,301
0
22,796
L
16,791
2,130
569
2,048
20,562
35,328
112
3,401
16,687
31,127
0
W
Hercules
notadockter
Hercules
14,807
3,138
2,918
22,705
35,526
33,064
194
15,690
19,357
0
25,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,361
Gold Earned
54,765
143
Minions Killed
128
0
Camps Cleared
0
1,344,046
Distance Traveled
1,230,351
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,151
743
13
1
0
270,991
1
L
Apollo
10,573
705
53
4
0
256,167
0
W
Artemis
12,661
844
49
3
0
216,178
0
L
Olorun
11,274
752
19
1
0
197,511
0
W
Baron Samedi
10,834
722
38
3
0
238,273
4
L
Tiamat
10,369
691
21
1
0
250,604
0
W
Loki
11,669
778
17
1
0
263,294
1
L
Loki
10,760
717
15
1
0
268,494
1
L
Geb
11,789
786
20
1
0
257,575
1
W
Hercules
13,046
870
26
2
0
355,310
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role