Player Matchup

Chernobog
Chernobog
Bloodmont
Chernobog
Level 9
God Stats
0W - 1L
1,429 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Da Ji
Da Ji
LaSimpArruinada
Da Ji
Level 14
God Stats
0W - 1L
1,294 SR
Queue Stats
1W - 4L
1,520 Elo+
Party 1
Kuzenbo
Kuzenbo
allmightysin
Kuzenbo
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 167L
1,319 Elo+
Solo
Team Averages
Level 13
1,408 SR
1,446 Elo+

VS

Team Averages
Level 59
1,698 SR
1,533 Elo+
Bacchus
Bacchus
iCrowBlack
Bacchus
Level 63
God Stats
6W - 8L
1,544 SR
Queue Stats
85W - 169L
1,343 Elo+
Solo
Izanami
Izanami
izaPanda
Izanami
Level 29
God Stats
18W - 9L
1,743 SR
Queue Stats
22W - 26L
1,587 Elo+
Party 2
Merlin
Merlin
r0AEmantic
Merlin
Level 84
God Stats
4W - 3L
1,809 SR
Queue Stats
30W - 30L
1,669 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Bloodmont
Chernobog
8
1 / 6 / 1
5,840
649
2,507
7,363
2,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

7
0 / 8 / 1
5,252
584
3,232
8,068
3,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
allmightysin
Kuzenbo
7
0 / 5 / 1
5,632
626
3,034
10,166
9,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
iCrowBlack
Bacchus
11
2 / 0 / 17
7,725
858
5,102
7,291
7,708
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
izaPanda
Izanami
12
10 / 0 / 9
8,303
923
9,291
4,040
1,428
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
r0AEmantic
Merlin
11
7 / 2 / 8
7,630
848
7,629
4,772
1,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
53
1
Kills
19
19
Deaths
2
3
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Bloodmont
Chernobog
1
6
1
0.25
L
0
8
1
0.06
L
Kuzenbo
allmightysin
Kuzenbo
0
5
1
0.1
W
Bacchus
iCrowBlack
Bacchus
2
0
17
10.5
W
Izanami
izaPanda
Izanami
10
0
9
14.5
W
Merlin
r0AEmantic
Merlin
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,773
Damage
22,022
25,597
Taken
16,103
14,874
Mitigated
10,852
937
Healing
2,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Bloodmont
Chernobog
2,507
1,275
0
255
7,363
2,613
0
3,571
3,792
0
10,840
L
3,232
695
0
125
8,068
3,222
0
4,775
3,293
0
7,134
L
Kuzenbo
allmightysin
Kuzenbo
3,034
1,012
0
557
10,166
9,039
0
4,473
5,693
10,474
0
W
Bacchus
iCrowBlack
Bacchus
5,102
830
572
1,177
7,291
7,708
0
1,232
6,059
12,352
0
W
Izanami
izaPanda
Izanami
9,291
5,344
0
574
4,040
1,428
1,647
784
3,256
0
39,334
W
Merlin
r0AEmantic
Merlin
7,629
932
0
357
4,772
1,716
615
1,530
3,242
22,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,724
Gold Earned
23,658
45
Minions Killed
111
1
Camps Cleared
6
430,013
Distance Traveled
460,682
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
5,840
649
19
2
0
138,294
0
L
Da Ji
5,252
584
7
1
0
132,706
4
L
Kuzenbo
5,632
626
19
2
1
159,013
2
W
Bacchus
7,725
858
10
1
1
159,292
3
W
Izanami
8,303
923
66
7
3
159,913
0
W
Merlin
7,630
848
35
4
2
141,477
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role