Player Matchup

Izanami
Izanami
 
Izanami
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Carky
Arachne
Level 145
God Stats
202W - 152L
1,544 SR
Queue Stats
298W - 310L
1,365 Elo+
Solo
Skadi
Skadi
Lonertingz
Skadi
Level 107
God Stats
11W - 3L
1,692 SR
Queue Stats
368W - 403L
1,363 Elo+
Solo
Guan Yu
Guan Yu
Moose Boyw0nder
Guan Yu
Level 90
God Stats
11W - 8L
1,598 SR
Queue Stats
83W - 73L
1,340 Elo+
Solo
Anubis
Anubis
Rawrararow
Anubis
Level 81
God Stats
3W - 7L
1,298 SR
Queue Stats
181W - 196L
1,374 Elo+
Solo
Team Averages
Level 103
1,526 SR
1,388 Elo+

VS

Team Averages
Level 119
1,526 SR
1,347 Elo+
Vulcan
Vulcan
Irishmin
Vulcan
Level 114
God Stats
58W - 48L
1,523 SR
Queue Stats
236W - 277L
1,305 Elo+
Solo
Charybdis
Charybdis
POVurSalty
Charybdis
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 49L
1,352 Elo+
Solo
Izanami
Izanami
Reaper5Edge
Izanami
Level 122
God Stats
31W - 25L
1,521 SR
Queue Stats
76W - 84L
1,345 Elo+
Solo
Ymir
Ymir
XHumbleChaosX
Ymir
Level 149
God Stats
18W - 30L
1,460 SR
Queue Stats
536W - 750L
1,368 Elo+
Solo
Da Ji
Da Ji
silentdje
Da Ji
Level 147
God Stats
2W - 1L
1,624 SR
Queue Stats
204W - 232L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
3 / 0 / 2
5,474
608
3,064
3,393
902
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
Carky
Arachne
10
4 / 0 / 2
6,121
680
2,877
5,035
1,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
9
2 / 3 / 0
5,578
620
2,110
4,224
1,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
2 / 1 / 3
5,490
610
2,117
6,810
3,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
Rawrararow
Anubis
10
1 / 3 / 1
5,886
654
2,639
4,944
1,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Irishmin
Vulcan
9
1 / 2 / 3
5,388
599
3,321
2,557
711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
POVurSalty
Charybdis
3
0 / 1 / 0
3,586
398
955
1,145
33
Short Bow

Short Bow

+15%
Attack Speed

Izanami
Reaper5Edge
Izanami
10
4 / 2 / 1
6,050
672
4,672
4,553
1,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

7
0 / 3 / 1
4,601
511
3,108
6,253
4,277
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
silentdje
Da Ji
7
2 / 4 / 0
4,996
555
2,777
5,998
1,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
12
Kills
7
7
Deaths
12
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
0
2
4
W
Arachne
Carky
Arachne
4
0
2
5
L
Vulcan
Irishmin
Vulcan
1
2
3
1.25
W
Skadi
2
3
0
0.67
W
2
1
3
3.5
L
Charybdis
POVurSalty
Charybdis
0
1
0
0
W
Anubis
Rawrararow
Anubis
1
3
1
0.5
L
Izanami
Reaper5Edge
Izanami
4
2
1
2.25
L
0
3
1
0.17
L
Da Ji
silentdje
Da Ji
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,807
Damage
14,833
24,406
Taken
20,506
9,767
Mitigated
7,934
9,033
Healing
4,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,064
2,134
0
1,053
3,393
902
0
1,136
2,241
0
24,856
W
Arachne
Carky
Arachne
2,877
2,315
0
1,875
5,035
1,909
0
196
4,839
0
36,534
L
Vulcan
Irishmin
Vulcan
3,321
1,087
0
151
2,557
711
359
1,051
1,306
22,265
0
W
Skadi
2,110
801
0
385
4,224
1,525
814
210
3,998
0
20,924
W
2,117
323
730
3,052
6,810
3,450
180
2,135
4,637
0
11,701
L
Charybdis
POVurSalty
Charybdis
955
414
0
306
1,145
33
0
0
1,145
0
4,125
W
Anubis
Rawrararow
Anubis
2,639
457
0
1,938
4,944
1,981
660
2,567
2,153
31,389
0
L
Izanami
Reaper5Edge
Izanami
4,672
2,458
0
500
4,553
1,332
0
139
4,392
0
28,834
L
3,108
695
144
971
6,253
4,277
70
967
5,239
18,725
0
L
Da Ji
silentdje
Da Ji
2,777
611
0
2,186
5,998
1,581
0
213
5,785
0
15,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,549
Gold Earned
24,621
263
Minions Killed
197
0
Camps Cleared
0
840,946
Distance Traveled
700,075
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,474
608
54
6
0
161,543
5
W
Arachne
6,121
680
70
8
0
210,763
0
L
Vulcan
5,388
599
47
5
0
171,224
2
W
Skadi
5,578
620
51
6
0
152,564
0
W
Guan Yu
5,490
610
11
1
0
178,418
3
L
Charybdis
3,586
398
7
1
0
37,896
0
W
Anubis
5,886
654
77
9
0
137,658
2
L
Izanami
6,050
672
66
7
0
165,151
2
L
Ymir
4,601
511
34
4
0
159,415
2
L
Da Ji
4,996
555
43
5
0
166,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role