Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
AGodNamedJae
Nemesis
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
454W - 547L
1,381 Elo+
Party 2
Mulan
Mulan
W33bNcorpor8
Mulan
Level 86
God Stats
9W - 5L
1,682 SR
Queue Stats
181W - 230L
1,303 Elo+
Party 2
Team Averages
Level 92
1,561 SR
1,395 Elo+

VS

Team Averages
Level 109
1,690 SR
1,687 Elo+
Merlin
Merlin
FDarknive
Merlin
Level 155
God Stats
1W - 0L
1,691 SR
Queue Stats
13W - 11L
1,718 Elo+
Party 1
Ares
Ares
marck404
Ares
Level 21
God Stats
2W - 0L
1,609 SR
Queue Stats
3W - 1L
1,698 Elo+
Party 1
Rama
Rama
parditomx
Rama
Level 152
God Stats
6W - 4L
1,769 SR
Queue Stats
43W - 45L
1,645 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 6 / 0
5,465
607
2,444
8,254
2,388
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
AGodNamedJae
Nemesis
8
0 / 9 / 1
5,700
633
2,428
10,704
3,051
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 8 / 0
6,249
694
5,257
11,415
5,754
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FDarknive
Merlin
12
4 / 1 / 18
8,224
914
10,374
5,233
2,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
10
2 / 0 / 10
7,488
832
1,779
4,173
5,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Rama
13
17 / 0 / 3
9,375
1,042
13,863
8,066
4,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
54
1
Kills
23
23
Deaths
1
1
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
6
0
0
L
Nemesis
AGodNamedJae
Nemesis
0
9
1
0.06
W
Merlin
FDarknive
Merlin
4
1
18
13
L
1
8
0
0.13
W
Ares
2
0
10
7
W
Rama
17
0
3
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,129
Damage
26,016
30,373
Taken
17,472
11,193
Mitigated
11,684
1,626
Healing
4,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,444
287
0
720
8,254
2,388
0
4,011
3,991
0
15,194
L
Nemesis
AGodNamedJae
Nemesis
2,428
224
0
535
10,704
3,051
0
4,618
5,822
0
7,921
W
Merlin
FDarknive
Merlin
10,374
838
144
1,114
5,233
2,097
687
48
5,185
32,627
0
L
5,257
945
0
371
11,415
5,754
0
3,154
8,021
0
14,309
W
Ares
1,779
93
0
420
4,173
5,399
182
0
4,173
5,794
0
W
Rama
13,863
9,294
0
2,363
8,066
4,188
1,600
120
7,946
0
32,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,414
Gold Earned
25,087
58
Minions Killed
100
2
Camps Cleared
5
428,462
Distance Traveled
497,987
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,465
607
29
3
1
141,091
0
L
Nemesis
5,700
633
11
1
0
146,975
0
W
Merlin
8,224
914
51
6
1
168,392
3
L
Mulan
6,249
694
18
2
1
140,396
0
W
Ares
7,488
832
10
1
2
153,184
0
W
Rama
9,375
1,042
39
4
2
176,411
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role