Player Matchup

Cerberus
Cerberus
FINWEJIM
Cerberus
Level 27
God Stats
19W - 17L
1,707 SR
Queue Stats
98W - 103L
1,476 Elo+
Party 2
Kukulkan
Kukulkan
YoungECV
Kukulkan
Level 16
God Stats
1W - 1L
1,445 SR
Queue Stats
2W - 1L
1,519 Elo+
Solo
Loki
Loki
domitudios
Loki
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 20L
1,497 Elo+
Solo
Artemis
Artemis
jbush_678
Artemis
Level 27
God Stats
41W - 32L
1,543 SR
Queue Stats
70W - 63L
1,451 Elo+
Party 2
Pele
Pele
rage7317
Pele
Level 26
God Stats
2W - 0L
1,723 SR
Queue Stats
103W - 86L
1,478 Elo+
Solo
Team Averages
Level 21
1,583 SR
1,484 Elo+

VS

Team Averages
Level 19
1,585 SR
1,442 Elo+
Bastet
Bastet
SmurfSniper
Bastet
Level 20
God Stats
2W - 6L
1,757 SR
Queue Stats
69W - 79L
1,487 Elo+
Solo
Ares
Ares
Tayds
Ares
Level 15
God Stats
1W - 1L
1,485 SR
Queue Stats
4W - 4L
1,485 Elo+
Solo
King Arthur
King Arthur
Zaih
King Arthur
Level 9
God Stats
21W - 22L
1,687 SR
Queue Stats
41W - 43L
1,426 Elo+
Solo
Hades
Hades
iSchoolYou101
Hades
Level 29
God Stats
8W - 13L
1,468 SR
Queue Stats
59W - 77L
1,420 Elo+
Party 1
Artemis
Artemis
j0179664
Artemis
Level 23
God Stats
6W - 4L
1,528 SR
Queue Stats
37W - 50L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FINWEJIM
Cerberus
10
1 / 3 / 8
6,959
464
4,308
12,539
8,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
YoungECV
Kukulkan
13
3 / 3 / 4
8,141
543
9,524
7,267
2,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
8 / 2 / 4
9,813
654
6,060
7,556
3,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Artemis
jbush_678
Artemis
12
5 / 2 / 4
7,446
496
7,557
7,492
2,622
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
15
6 / 2 / 1
8,791
586
10,967
14,805
10,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
9
1 / 5 / 7
6,428
429
4,423
10,534
2,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
Tayds
Ares
8
0 / 6 / 7
5,825
388
1,545
9,975
6,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

King Arthur
Zaih
King Arthur
10
0 / 2 / 0
6,462
431
6,828
12,072
10,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
6 / 6 / 3
7,869
525
10,344
12,727
7,025
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
j0179664
Artemis
11
5 / 4 / 3
7,631
509
8,455
8,893
2,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
32
23
Kills
12
12
Deaths
23
21
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cerberus
FINWEJIM
Cerberus
1
3
8
1.67
L
Bastet
1
5
7
0.9
L
Ares
Tayds
Ares
0
6
7
0.58
W
Kukulkan
YoungECV
Kukulkan
3
3
4
1.67
L
King Arthur
Zaih
King Arthur
0
2
0
0
W
8
2
4
5
L
6
6
3
1.25
L
Artemis
j0179664
Artemis
5
4
3
1.63
W
Artemis
jbush_678
Artemis
5
2
4
3.5
W
Pele
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,416
Damage
31,595
49,659
Taken
54,201
27,414
Mitigated
29,692
13,977
Healing
11,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
FINWEJIM
Cerberus
4,308
416
0
3,616
12,539
8,444
320
3,419
9,120
20,111
0
L
Bastet
4,423
1,202
0
2,966
10,534
2,879
0
1,444
8,796
0
21,556
L
Ares
Tayds
Ares
1,545
140
0
937
9,975
6,919
0
4,253
5,618
8,347
0
W
Kukulkan
YoungECV
Kukulkan
9,524
1,296
0
705
7,267
2,536
0
4,072
3,195
48,192
0
L
King Arthur
Zaih
King Arthur
6,828
973
22
2,218
12,072
10,054
0
0
11,317
10,094
28,087
W
6,060
899
0
1,461
7,556
3,331
200
1,632
5,841
0
62,537
L
10,344
827
77
4,057
12,727
7,025
62
5,355
7,056
41,750
0
L
Artemis
j0179664
Artemis
8,455
5,631
0
1,425
8,893
2,815
0
2,236
6,531
0
32,555
W
Artemis
jbush_678
Artemis
7,557
3,438
0
2,046
7,492
2,622
2,042
2,945
4,547
0
39,016
W
Pele
10,967
3,052
0
6,149
14,805
10,481
0
1,772
12,152
0
61,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,150
Gold Earned
34,215
426
Minions Killed
260
0
Camps Cleared
0
1,442,924
Distance Traveled
1,320,737
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,959
464
27
2
0
273,856
5
L
Bastet
6,428
429
34
2
0
275,844
6
L
Ares
5,825
388
7
0
0
259,664
1
W
Kukulkan
8,141
543
94
6
0
260,713
4
L
King Arthur
6,462
431
84
6
0
288,526
2
W
Loki
9,813
654
117
8
0
338,478
1
L
Hades
7,869
525
77
5
0
254,802
2
L
Artemis
7,631
509
58
4
0
241,901
1
W
Artemis
7,446
496
69
5
0
251,516
3
W
Pele
8,791
586
119
8
0
318,361
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role