Player Matchup

Khepri
Khepri
El zCHECOz 16 4
Khepri
Level 153
God Stats
9W - 8L
1,383 SR
Queue Stats
292W - 269L
1,570 Elo+
Party 1
Cthulhu
Cthulhu
HierroMan1000
Cthulhu
Level 140
God Stats
3W - 0L
1,660 SR
Queue Stats
292W - 270L
1,541 Elo+
Party 1
Geb
Geb
KKiLLL
Geb
Level 160
God Stats
8W - 2L
2,010 SR
Queue Stats
878W - 874L
1,546 Elo+
Solo
Eset
Eset
PaladinKyle
Eset
Level 160
God Stats
3W - 4L
1,293 SR
Queue Stats
383W - 398L
1,534 Elo+
Solo
Sylvanus
Sylvanus
SpaceJesus
Sylvanus
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
372W - 378L
1,630 Elo+
Solo
Team Averages
Level 152
1,569 SR
1,564 Elo+

VS

Team Averages
Level 142
1,488 SR
1,580 Elo+
Athena
Athena
EightFourTwelve
Athena
Level 154
God Stats
2W - 1L
1,616 SR
Queue Stats
299W - 311L
1,591 Elo+
Party 2
Amaterasu
Amaterasu
GoodApolloh
Amaterasu
Level 127
God Stats
0W - 1L
1,539 SR
Queue Stats
5W - 5L
1,596 Elo+
Party 2
Skadi
Skadi
I PillowPantz I
Skadi
Level 140
God Stats
2W - 2L
1,439 SR
Queue Stats
320W - 295L
1,577 Elo+
Solo
Ra
Ra
QUINTEROL
Ra
Level 160
God Stats
8W - 17L
1,382 SR
Queue Stats
1,577W - 1,650L
1,582 Elo+
Solo
Vulcan
Vulcan
sitonblue
Vulcan
Level 128
God Stats
2W - 4L
1,463 SR
Queue Stats
174W - 181L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 4 / 19
11,423
714
16,452
19,742
18,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cthulhu
18
4 / 3 / 14
11,085
693
20,090
24,521
34,187
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
KKiLLL
Geb
18
2 / 2 / 19
11,372
711
10,891
17,660
19,385
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

20
7 / 3 / 15
12,359
772
15,671
17,332
8,542
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
SpaceJesus
Sylvanus
20
11 / 3 / 13
12,112
757
20,296
25,912
17,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 8
11,082
693
8,168
23,497
35,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amaterasu
GoodApolloh
Amaterasu
15
2 / 7 / 5
9,727
608
12,018
22,854
24,914
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

18
4 / 7 / 3
10,637
665
12,741
16,049
10,230
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
4 / 6 / 4
10,506
657
21,805
17,035
9,895
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
sitonblue
Vulcan
18
2 / 2 / 8
10,465
654
27,700
11,571
6,788
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
42
27
Kills
14
15
Deaths
27
80
Assists
28
Player
Kills
Deaths
Assists
KDA
L
2
5
8
1.2
W
3
4
19
3.13
L
Amaterasu
GoodApolloh
Amaterasu
2
7
5
0.64
W
Cthulhu
4
3
14
3.67
L
4
7
3
0.79
W
Geb
KKiLLL
Geb
2
2
19
5.75
W
7
3
15
4.83
L
4
6
4
1
W
Sylvanus
SpaceJesus
Sylvanus
11
3
13
5.83
L
Vulcan
sitonblue
Vulcan
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,400
Damage
82,432
105,167
Taken
91,006
97,711
Mitigated
87,116
49,400
Healing
30,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,168
1,854
795
4,287
23,497
35,289
0
18,550
4,947
11,414
0
W
16,452
1,100
3,072
2,460
19,742
18,339
0
11,336
8,396
40,522
0
L
Amaterasu
GoodApolloh
Amaterasu
12,018
3,209
1,364
4,452
22,854
24,914
22
19,796
3,058
0
19,110
W
Cthulhu
20,090
1,227
4,718
4,620
24,521
34,187
849
11,325
12,766
50,398
0
L
12,741
7,288
2,564
2,787
16,049
10,230
0
15,124
925
0
23,670
W
Geb
KKiLLL
Geb
10,891
1,118
4,680
3,497
17,660
19,385
1,089
10,138
7,522
20,442
0
W
15,671
1,352
2,329
3,179
17,332
8,542
1,559
9,149
8,083
33,089
0
L
21,805
1,217
5,394
3,657
17,035
9,895
0
15,701
1,334
47,107
0
W
Sylvanus
SpaceJesus
Sylvanus
20,296
9,435
13,057
7,788
25,912
17,258
1,475
15,201
10,617
30,859
5,867
L
Vulcan
sitonblue
Vulcan
27,700
9,786
2,911
2,398
11,571
6,788
0
10,668
903
51,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,351
Gold Earned
52,417
184
Minions Killed
164
0
Camps Cleared
0
1,509,407
Distance Traveled
1,415,754
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
11,082
693
8
1
0
290,162
2
W
Khepri
11,423
714
34
2
0
312,131
0
L
Amaterasu
9,727
608
13
1
0
290,453
0
W
Cthulhu
11,085
693
51
3
0
316,946
4
L
Skadi
10,637
665
32
2
0
232,945
0
W
Geb
11,372
711
6
0
0
340,624
0
W
Eset
12,359
772
45
3
0
275,842
3
L
Ra
10,506
657
60
4
0
275,469
4
W
Sylvanus
12,112
757
48
3
0
263,864
4
L
Vulcan
10,465
654
51
3
0
326,725
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role