Player Matchup

Set
Set
CamoNukez
Set
Level 27
God Stats
10W - 4L
1,991 SR
Queue Stats
260W - 206L
1,683 Elo+
Party 1
Discordia
Discordia
Freaky_Naughty13
Discordia
Level 116
God Stats
28W - 1L
1,812 SR
Queue Stats
151W - 82L
1,657 Elo+
Party 1
Geb
Geb
o__Rival__o
Geb
Level 128
God Stats
24W - 9L
1,685 SR
Queue Stats
209W - 137L
1,763 Elo+
Party 1
Team Averages
Level 90
1,829 SR
1,701 Elo+

VS

Team Averages
Level 28
1,522 SR
1,380 Elo+
Terra
Terra
Azn_Storm821
Terra
Level 66
God Stats
4W - 5L
1,536 SR
Queue Stats
112W - 142L
1,386 Elo+
Solo
Fenrir
Fenrir
KharnGaming
Fenrir
Level 12
God Stats
1W - 1L
1,791 SR
Queue Stats
40W - 39L
1,560 Elo+
Solo
Ra
Ra
asoftcactus
Ra
Level 6
God Stats
0W - 3L
1,239 SR
Queue Stats
0W - 3L
1,195 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
11 / 1 / 5
9,028
903
14,801
9,528
4,265
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
11
3 / 1 / 9
7,735
774
10,665
3,623
1,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 2 / 14
7,976
798
5,199
10,248
11,662
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 2
7,041
704
3,847
15,038
14,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
10
1 / 5 / 2
6,674
667
3,524
10,676
4,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
1 / 6 / 2
6,525
653
3,951
8,655
5,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
17
Kills
4
4
Deaths
17
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
W
11
1
5
13.5
W
Discordia
3
1
9
7.5
L
Fenrir
1
5
2
0.4
L
1
6
2
0.33
W
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,665
Damage
11,322
23,399
Taken
34,369
17,037
Mitigated
23,629
6,178
Healing
6,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,847
758
990
2,551
15,038
14,312
0
6,673
8,365
10,245
0
W
14,801
6,169
0
3,029
9,528
4,265
1,485
3,683
5,605
0
34,495
W
Discordia
10,665
175
0
488
3,623
1,110
872
1,276
2,293
32,504
0
L
Fenrir
3,524
197
0
326
10,676
4,094
0
5,082
5,594
0
7,972
L
3,951
126
994
1,342
8,655
5,223
0
4,458
4,197
19,403
0
W
5,199
643
412
2,249
10,248
11,662
262
2,777
7,211
9,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,739
Gold Earned
20,240
117
Minions Killed
65
7
Camps Cleared
2
549,262
Distance Traveled
497,121
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,041
704
13
1
0
173,773
2
W
Set
9,028
903
46
5
5
182,970
0
W
Discordia
7,735
774
54
5
2
197,315
1
L
Fenrir
6,674
667
14
1
1
170,787
1
L
Ra
6,525
653
38
4
1
152,561
1
W
Geb
7,976
798
17
2
0
168,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role