Player Matchup

Horus
Horus
Gold V
BlackLusterBoss
Horus
Gold V
Level 89
God Stats
9W - 10L
1,521 SR
Queue Stats
46W - 40L
1,522 MMR
Party 2
Izanami
Izanami
Silver V
Lack_Of_Emotions
Izanami
Silver V
Level 86
God Stats
6W - 8L
1,559 SR
Queue Stats
19W - 26L
1,071 MMR
Party 2
Olorun
Olorun
Gold III
dearth321
Olorun
Gold III
Level 129
God Stats
3W - 2L
1,569 SR
Queue Stats
49W - 41L
1,595 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 101
1,550 SR
1,396 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,620 SR
1,570 MMR
Chaac
Chaac
Silver IV
OhneaI
Chaac
Silver IV
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 124L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Bronze IV
TOM T0M xBiBox
Hou Yi
Bronze IV
Level 131
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 35L
1,386 MMR
Solo
Hera
Hera
Gold III
majorcommandor
Hera
Gold III
Level 123
God Stats
6W - 0L
1,861 SR
Queue Stats
14W - 8L
1,824 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 2
7,305
731
3,480
9,084
7,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 5 / 2
7,085
709
3,458
10,351
2,972
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
dearth321
Olorun
11
0 / 3 / 2
6,587
659
3,104
7,095
2,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
AphroditeTiamatAthenaMorgan Le FayPersephone

VS

Bans
BacchusGilgameshArtioOdinKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
OhneaI
Chaac
11
4 / 1 / 8
8,022
802
6,410
6,818
5,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 3 / 7
7,213
721
5,390
5,379
1,726
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
7 / 0 / 5
8,487
849
10,029
3,597
1,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
4
Kills
12
12
Deaths
4
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
2
5
2
0.6
W
Chaac
OhneaI
Chaac
4
1
8
8
W
1
3
7
1.5
L
Olorun
dearth321
Olorun
0
3
2
0.33
W
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,042
Damage
21,829
26,530
Taken
15,794
13,466
Mitigated
8,162
6,881
Healing
4,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,480
1,630
814
1,636
9,084
7,990
0
2,646
6,300
0
7,699
L
3,458
2,614
0
2,137
10,351
2,972
0
4,029
6,026
0
21,640
W
Chaac
OhneaI
Chaac
6,410
1,243
0
2,884
6,818
5,292
690
1,574
5,244
0
16,333
W
5,390
2,074
0
646
5,379
1,726
1,368
1,129
4,250
0
18,562
L
Olorun
dearth321
Olorun
3,104
1,022
276
2,018
7,095
2,504
0
3,701
3,187
28,974
2,790
W
10,029
2,580
0
984
3,597
1,144
838
511
3,086
41,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,977
Gold Earned
23,722
115
Minions Killed
118
6
Camps Cleared
4
505,574
Distance Traveled
554,473
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,305
731
9
1
0
168,911
3
L
Izanami
7,085
709
37
4
2
165,734
3
W
Chaac
8,022
802
13
1
0
206,642
3
W
Hou Yi
7,213
721
24
2
2
153,937
0
L
Olorun
6,587
659
69
7
4
170,929
4
W
Hera
8,487
849
81
8
2
193,894
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role