Player Matchup

Chang'e
Chang'e
ET_Zeparr
Chang'e
Level 34
God Stats
6W - 5L
1,481 SR
Queue Stats
85W - 82L
1,343 Elo+
Party 1
Sol
Sol
NeoDeadmoon
Sol
Level 28
God Stats
11W - 14L
1,231 SR
Queue Stats
50W - 43L
1,379 Elo+
Party 1
Gilgamesh
Gilgamesh
VisciousPanther
Gilgamesh
Level 29
God Stats
19W - 14L
1,717 SR
Queue Stats
62W - 76L
1,472 Elo+
Solo
Team Averages
Level 30
1,476 SR
1,398 Elo+

VS

Team Averages
Level 23
1,505 SR
1,413 Elo+
Baron Samedi
Baron Samedi
LucidShinobi
Baron Samedi
Level 11
God Stats
6W - 7L
1,518 SR
Queue Stats
78W - 89L
1,317 Elo+
Party 2
Chaac
Chaac
Raya Vae Victus
Chaac
Level 29
God Stats
9W - 9L
1,500 SR
Queue Stats
39W - 47L
1,505 Elo+
Solo
Mercury
Mercury
YungPablo25
Mercury
Level 29
God Stats
1W - 3L
1,495 SR
Queue Stats
500W - 605L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ET_Zeparr
Chang'e
14
2 / 5 / 18
10,625
759
10,515
11,065
7,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
16 / 3 / 8
12,300
879
18,015
12,194
4,816
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
VisciousPanther
Gilgamesh
14
10 / 4 / 10
11,224
802
13,113
15,964
20,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LucidShinobi
Baron Samedi
13
5 / 7 / 5
10,491
749
9,539
14,322
5,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 7 / 4
12,031
859
11,785
22,113
21,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
YungPablo25
Mercury
11
1 / 14 / 7
9,035
645
6,256
16,795
6,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
28
28
Kills
12
12
Deaths
28
36
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chang'e
ET_Zeparr
Chang'e
2
5
18
2.2
L
Baron Samedi
LucidShinobi
Baron Samedi
5
7
5
1.07
W
16
3
8
6.67
L
6
7
4
1.14
W
Gilgamesh
VisciousPanther
Gilgamesh
10
4
10
3.75
L
Mercury
YungPablo25
Mercury
1
14
7
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,643
Damage
27,580
39,223
Taken
53,230
32,204
Mitigated
33,273
10,668
Healing
11,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
ET_Zeparr
Chang'e
10,515
1,746
1,965
2,464
11,065
7,228
342
2,985
7,823
25,124
0
L
Baron Samedi
LucidShinobi
Baron Samedi
9,539
1,554
575
2,119
14,322
5,829
120
9,814
4,227
22,922
0
W
18,015
7,379
0
5,098
12,194
4,816
1,936
3,380
8,416
50,779
0
L
11,785
2,737
257
8,726
22,113
21,142
0
10,165
11,220
0
33,606
W
Gilgamesh
VisciousPanther
Gilgamesh
13,113
3,687
0
1,141
15,964
20,160
564
3,767
11,490
0
24,651
L
Mercury
YungPablo25
Mercury
6,256
2,146
0
51
16,795
6,302
0
8,827
7,653
0
17,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,149
Gold Earned
31,557
132
Minions Killed
93
7
Camps Cleared
4
753,906
Distance Traveled
644,825
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,625
759
23
2
2
246,103
2
L
Baron Samedi
10,491
749
33
2
0
197,055
1
W
Sol
12,300
879
84
6
4
248,346
2
L
Chaac
12,031
859
43
3
0
220,920
1
W
Gilgamesh
11,224
802
25
2
1
259,457
1
L
Mercury
9,035
645
17
1
4
226,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role