Player Matchup

Hera
Hera
Platinum IV
OmletDuFrommage
Hera
Platinum IV
Level 129
God Stats
14W - 14L
1,600 SR
Queue Stats
129W - 108L
1,767 MMR
Party 2
Xing Tian
Xing Tian
Platinum II
SMITES-WORST-PLA
Xing Tian
Platinum II
Level 67
God Stats
0W - 2L
1,548 SR
Queue Stats
138W - 124L
1,921 MMR
Party 2
Fenrir
Fenrir
Gold V
VV0mbRaider69
Fenrir
Gold V
Level 143
God Stats
8W - 11L
1,629 SR
Queue Stats
151W - 152L
1,282 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 113
1,592 SR
1,657 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 103
1,490 SR
1,613 MMR
Sun Wukong
Sun Wukong
Gold II
Simplytg
Sun Wukong
Gold II
Level 90
God Stats
15W - 9L
1,671 SR
Queue Stats
88W - 79L
1,649 MMR
Party 1
Rama
Rama
Gold II
gackevdog
Rama
Gold II
Level 131
God Stats
4W - 3L
1,299 SR
Queue Stats
90W - 77L
1,659 MMR
Party 1
Zeus
Zeus
Gold III
redonkulasman
Zeus
Gold III
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 49L
1,530 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 9
13,133
625
17,258
11,507
3,132
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xing Tian
14
2 / 7 / 4
11,351
541
6,919
29,487
31,983
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
9 / 5 / 4
13,412
639
14,494
20,567
21,511
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
PersephoneOdinAchillesCthulhuSol

VS

Bans
GilgameshMorgan Le FayMedusaVulcanArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Simplytg
Sun Wukong
18
4 / 1 / 10
14,261
679
16,706
18,429
20,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rama
19
11 / 3 / 5
14,774
704
27,683
18,489
7,573
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 9 / 8
12,160
579
9,027
12,204
4,725
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
39
13
Kills
16
16
Deaths
13
17
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
4
9
1.63
L
Xing Tian
2
7
4
0.57
W
Sun Wukong
Simplytg
Sun Wukong
4
1
10
9
L
9
5
4
2.2
W
Rama
11
3
5
4.5
W
1
9
8
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,671
Damage
53,416
61,561
Taken
49,122
56,626
Mitigated
32,816
6,988
Healing
15,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,258
3,067
105
1,258
11,507
3,132
666
1,236
9,905
67,953
0
L
Xing Tian
6,919
548
0
2,937
29,487
31,983
0
6,827
21,724
23,389
0
W
Sun Wukong
Simplytg
Sun Wukong
16,706
3,461
0
5,078
18,429
20,518
375
9,896
7,648
485
45,693
L
14,494
3,299
0
2,688
20,567
21,511
882
1,920
18,022
0
34,422
W
Rama
27,683
23,617
0
9,500
18,489
7,573
2,591
9,345
9,144
0
89,138
W
9,027
1,838
58
553
12,204
4,725
26
5,599
6,605
42,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,896
Gold Earned
41,195
186
Minions Killed
217
7
Camps Cleared
11
1,035,170
Distance Traveled
1,035,653
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
13,133
625
120
6
3
333,133
6
L
Xing Tian
11,351
541
21
1
0
343,608
8
W
Sun Wukong
14,261
679
55
3
3
397,473
4
L
Fenrir
13,412
639
45
2
4
358,429
4
W
Rama
14,774
704
96
5
4
344,547
5
W
Zeus
12,160
579
66
3
4
293,633
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role