Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Clocki2500
Kuzenbo
Level 137
God Stats
93W - 36L
1,656 SR
Queue Stats
253W - 115L
1,725 Elo+
Party 2
Medusa
Medusa
zINeedEnemies-
Medusa
Level 141
God Stats
6W - 4L
1,638 SR
Queue Stats
45W - 19L
1,729 Elo+
Party 2
Team Averages
Level 135
1,598 SR
1,651 Elo+

VS

Team Averages
Level 89
1,629 SR
1,368 Elo+
Hou Yi
Hou Yi
JFlanagan19
Hou Yi
Level 133
God Stats
4W - 1L
1,649 SR
Queue Stats
60W - 73L
1,326 Elo+
Party 1
Gilgamesh
Gilgamesh
LPearsall02
Gilgamesh
Level 7
God Stats
0W - 4L
1,508 SR
Queue Stats
6W - 8L
1,194 Elo+
Party 1
Thoth
Thoth
Overdozio
Thoth
Level 128
God Stats
7W - 4L
1,731 SR
Queue Stats
1,026W - 748L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 2 / 10
6,779
678
3,002
6,253
4,028
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
Clocki2500
Kuzenbo
13
5 / 0 / 6
7,780
778
7,212
8,457
10,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
6 / 0 / 4
8,146
815
9,498
6,504
2,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
9
1 / 4 / 1
6,249
625
4,081
8,083
2,496
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
LPearsall02
Gilgamesh
8
0 / 5 / 2
5,880
588
1,858
7,557
3,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thoth
Overdozio
Thoth
10
1 / 2 / 1
6,468
647
7,162
6,108
1,690
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
11
Kills
2
2
Deaths
11
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
2
10
2.5
W
Kuzenbo
Clocki2500
Kuzenbo
5
0
6
8
L
Hou Yi
1
4
1
0.38
L
Gilgamesh
LPearsall02
Gilgamesh
0
5
2
0.2
L
Thoth
Overdozio
Thoth
1
2
1
0.75
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,712
Damage
13,101
21,214
Taken
21,748
17,147
Mitigated
7,409
2,038
Healing
2,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
3,002
249
0
250
6,253
4,028
186
2,913
3,340
12,893
0
W
Kuzenbo
Clocki2500
Kuzenbo
7,212
1,715
0
823
8,457
10,162
168
2,619
5,838
18,105
0
L
Hou Yi
4,081
1,326
0
1,300
8,083
2,496
0
2,114
5,779
0
19,175
L
Gilgamesh
LPearsall02
Gilgamesh
1,858
252
228
492
7,557
3,223
0
3,766
3,533
0
6,825
L
Thoth
Overdozio
Thoth
7,162
261
0
409
6,108
1,690
0
3,536
2,222
27,278
0
W
9,498
2,357
0
965
6,504
2,957
344
2,137
4,367
0
43,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,705
Gold Earned
18,597
136
Minions Killed
111
10
Camps Cleared
0
576,978
Distance Traveled
533,447
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,779
678
2
0
0
165,817
0
W
Kuzenbo
7,780
778
35
4
2
199,665
2
L
Hou Yi
6,249
625
35
4
0
180,367
4
L
Gilgamesh
5,880
588
17
2
0
162,917
1
L
Thoth
6,468
647
59
6
0
190,163
3
W
Medusa
8,146
815
99
10
8
211,496
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role