Player Matchup

Bacchus
Bacchus
EpicPogchamp69
Bacchus
Level 27
God Stats
4W - 1L
1,885 SR
Queue Stats
150W - 175L
1,533 Elo+
Solo
Raijin
Raijin
HeZeev
Raijin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 42L
1,262 Elo+
Solo
Apollo
Apollo
RedCaribou2
Apollo
Level 18
God Stats
0W - 2L
1,514 SR
Queue Stats
7W - 19L
1,327 Elo+
Solo
Achilles
Achilles
RektaSaur
Achilles
Level 27
God Stats
0W - 1L
1,259 SR
Queue Stats
3W - 7L
1,322 Elo+
Solo
Cthulhu
Cthulhu
S_E_X_Ygrandpa
Cthulhu
Level 19
God Stats
0W - 1L
1,481 SR
Queue Stats
13W - 23L
1,159 Elo+
Solo
Team Averages
Level 21
1,528 SR
1,321 Elo+

VS

Team Averages
Level 64
1,409 SR
1,537 Elo+
Sol
Sol
Darkstrider3
Sol
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
1,560 Elo+
Solo
Da Ji
Da Ji
Hanzrimer
Da Ji
Level 126
God Stats
2W - 4L
1,250 SR
Queue Stats
310W - 341L
1,504 Elo+
Solo
Scylla
Scylla
Joesus88
Scylla
Level 117
God Stats
4W - 4L
1,429 SR
Queue Stats
312W - 326L
1,458 Elo+
Solo
Achilles
Achilles
OkiUra
Achilles
Level 29
God Stats
2W - 2L
1,368 SR
Queue Stats
131W - 135L
1,555 Elo+
Solo
Zhong Kui
Zhong Kui
TimeHataz
Zhong Kui
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
274W - 201L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 10
9,226
710
10,091
13,966
9,664
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Raijin
HeZeev
Raijin
16
7 / 6 / 6
10,133
779
13,330
12,399
4,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
16
1 / 3 / 8
8,912
686
10,931
11,497
4,748
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Achilles
RektaSaur
Achilles
16
6 / 5 / 11
10,000
769
8,035
15,263
13,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
4 / 4 / 11
10,225
787
13,970
13,181
14,578
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 15
10,238
788
8,533
12,839
4,523
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Da Ji
Hanzrimer
Da Ji
14
3 / 6 / 9
9,209
708
5,797
10,512
3,794
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Joesus88
Scylla
18
6 / 5 / 6
10,858
835
13,336
9,044
2,963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
OkiUra
Achilles
18
7 / 4 / 14
10,981
845
16,594
27,144
24,152
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
TimeHataz
Zhong Kui
19
6 / 2 / 13
10,856
835
10,748
10,374
8,067
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
80
20
Kills
23
23
Deaths
20
46
Assists
57
Player
Kills
Deaths
Assists
KDA
W
1
3
15
2.83
L
2
5
10
1.4
W
Da Ji
Hanzrimer
Da Ji
3
6
9
1.25
L
Raijin
HeZeev
Raijin
7
6
6
1.67
W
Scylla
Joesus88
Scylla
6
5
6
1.8
W
Achilles
OkiUra
Achilles
7
4
14
3.5
L
Apollo
1
3
8
1.67
L
Achilles
RektaSaur
Achilles
6
5
11
2.3
L
4
4
11
2.38
W
Zhong Kui
TimeHataz
Zhong Kui
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,357
Damage
55,008
66,306
Taken
69,913
47,408
Mitigated
43,499
20,960
Healing
31,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,533
2,918
292
5,850
12,839
4,523
2,815
9,343
3,360
34,186
0
L
10,091
775
2,218
3,390
13,966
9,664
26
7,614
6,190
15,844
0
W
Da Ji
Hanzrimer
Da Ji
5,797
1,190
458
1,742
10,512
3,794
518
4,575
5,839
0
9,905
L
Raijin
HeZeev
Raijin
13,330
749
1,088
3,384
12,399
4,811
25
5,450
6,494
26,980
0
W
Scylla
Joesus88
Scylla
13,336
370
1,822
1,915
9,044
2,963
552
7,139
1,769
26,025
0
W
Achilles
OkiUra
Achilles
16,594
2,711
2,943
11,852
27,144
24,152
336
11,295
15,502
0
24,108
L
Apollo
10,931
6,654
1,635
3,148
11,497
4,748
663
5,325
5,979
0
21,780
L
Achilles
RektaSaur
Achilles
8,035
3,118
710
2,943
15,263
13,607
635
7,697
7,093
0
9,565
L
13,970
816
1,574
870
13,181
14,578
0
6,531
6,428
29,999
0
W
Zhong Kui
TimeHataz
Zhong Kui
10,748
1,011
1,162
3,147
10,374
8,067
1,652
5,039
5,107
22,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,496
Gold Earned
52,142
113
Minions Killed
135
0
Camps Cleared
0
1,217,415
Distance Traveled
1,241,986
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,238
788
48
4
0
253,838
1
L
Bacchus
9,226
710
13
1
0
250,863
0
W
Da Ji
9,209
708
7
1
0
213,814
0
L
Raijin
10,133
779
29
2
0
228,109
0
W
Scylla
10,858
835
32
2
0
246,164
0
W
Achilles
10,981
845
6
0
0
284,217
1
L
Apollo
8,912
686
25
2
0
234,611
0
L
Achilles
10,000
769
3
0
0
257,170
4
L
Cthulhu
10,225
787
43
3
0
246,662
2
W
Zhong Kui
10,856
835
42
3
0
243,953
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role