Player Matchup

Erlang Shen
Erlang Shen
Cars7OnDvD
Erlang Shen
Level 18
God Stats
1W - 3L
1,199 SR
Queue Stats
27W - 21L
1,574 Elo+
Party 3
Loki
Loki
Evilkitty789
Loki
Level 107
God Stats
21W - 11L
1,716 SR
Queue Stats
246W - 189L
1,525 Elo+
Party 2
Thoth
Thoth
Monkey1308
Thoth
Level 87
God Stats
11W - 8L
1,607 SR
Queue Stats
238W - 226L
1,556 Elo+
Party 3
Charybdis
Charybdis
Mwdlaw90
Charybdis
Level 43
God Stats
1W - 2L
1,945 SR
Queue Stats
93W - 92L
1,526 Elo+
Party 2
Yemoja
Yemoja
SGT ROCK AW20M3
Yemoja
Level 24
God Stats
13W - 10L
1,489 SR
Queue Stats
30W - 27L
1,510 Elo+
Party 2
Team Averages
Level 56
1,591 SR
1,538 Elo+

VS

Team Averages
Level 45
1,579 SR
1,479 Elo+
Hera
Hera
Alfonzeon
Hera
Level 61
God Stats
2W - 1L
1,575 SR
Queue Stats
30W - 25L
1,537 Elo+
Party 1
Guan Yu
Guan Yu
BestChaccNamibia
Guan Yu
Level 28
God Stats
0W - 1L
1,727 SR
Queue Stats
54W - 57L
1,481 Elo+
Party 1
Gilgamesh
Gilgamesh
Captainsnackers
Gilgamesh
Level 28
God Stats
0W - 1L
1,476 SR
Queue Stats
3W - 4L
1,577 Elo+
Party 1
Fenrir
Fenrir
WorstAwilixNA
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,275 Elo+
Party 1
Sol
Sol
froggydojo
Sol
Level 94
God Stats
13W - 14L
1,619 SR
Queue Stats
237W - 223L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Cars7OnDvD
Erlang Shen
17
6 / 2 / 2
10,770
598
10,547
13,730
14,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
20 / 2 / 3
12,303
684
14,544
9,484
3,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thoth
14
1 / 3 / 8
8,987
499
4,204
7,291
1,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Mwdlaw90
Charybdis
15
2 / 5 / 5
8,775
488
5,650
12,536
3,915
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 2 / 6
8,417
468
2,528
10,099
6,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
2 / 8 / 2
7,811
434
4,514
9,449
2,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 5 / 1
8,202
456
2,701
10,142
5,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gilgamesh
Captainsnackers
Gilgamesh
15
1 / 3 / 1
8,126
451
6,602
12,724
10,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mace

Mace

+10
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 7 / 6
8,219
457
8,057
13,399
4,921
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
7 / 6 / 2
10,203
567
12,597
12,145
4,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
26
29
Kills
14
14
Deaths
29
24
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hera
2
8
2
0.38
L
1
5
1
0.3
L
Gilgamesh
Captainsnackers
Gilgamesh
1
3
1
0.5
W
Erlang Shen
Cars7OnDvD
Erlang Shen
6
2
2
3.5
W
20
2
3
10.75
W
Thoth
1
3
8
1.67
W
Charybdis
Mwdlaw90
Charybdis
2
5
5
0.9
W
0
2
6
1.5
L
3
7
6
0.86
L
7
6
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,473
Damage
34,471
53,140
Taken
57,859
29,463
Mitigated
27,728
18,204
Healing
11,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
4,514
929
0
738
9,449
2,541
1,142
1,272
8,015
31,726
0
L
2,701
759
0
2,188
10,142
5,808
0
739
9,363
0
60,644
L
Gilgamesh
Captainsnackers
Gilgamesh
6,602
2,265
0
3,555
12,724
10,086
1,104
1,545
11,035
0
37,274
W
Erlang Shen
Cars7OnDvD
Erlang Shen
10,547
5,837
0
3,851
13,730
14,199
0
1,258
12,364
0
74,736
W
14,544
5,252
0
3,825
9,484
3,327
386
2,299
7,123
0
77,400
W
Thoth
4,204
0
0
1,244
7,291
1,964
194
1,211
5,978
47,176
0
W
Charybdis
Mwdlaw90
Charybdis
5,650
2,747
430
4,582
12,536
3,915
666
6,334
6,178
0
59,616
W
2,528
82
1,531
2,741
10,099
6,058
262
4,581
5,480
22,346
0
L
8,057
1,358
0
574
13,399
4,921
265
1,979
11,350
0
24,383
L
12,597
4,730
0
3,969
12,145
4,372
948
851
11,294
72,932
7,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,252
Gold Earned
42,561
503
Minions Killed
442
0
Camps Cleared
0
1,663,786
Distance Traveled
1,625,711
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,811
434
71
4
0
303,061
2
L
Guan Yu
8,202
456
106
6
0
345,778
5
L
Gilgamesh
8,126
451
88
5
0
337,803
2
W
Erlang Shen
10,770
598
126
7
0
375,364
6
W
Loki
12,303
684
120
7
0
395,123
0
W
Thoth
8,987
499
93
5
0
259,972
5
W
Charybdis
8,775
488
118
7
0
306,615
2
W
Yemoja
8,417
468
46
3
0
326,712
0
L
Fenrir
8,219
457
39
2
0
324,316
6
L
Sol
10,203
567
138
8
0
314,753
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role