Player Matchup

Cthulhu
Cthulhu
FlawlesShark
Cthulhu
Level 17
God Stats
19W - 23L
1,410 SR
Queue Stats
48W - 61L
1,282 Elo+
Party 1
Hou Yi
Hou Yi
FlawlessShrimp
Hou Yi
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 119L
1,312 Elo+
Party 1
Anubis
Anubis
FlawlessSparrow
Anubis
Level 29
God Stats
26W - 15L
1,629 SR
Queue Stats
80W - 90L
1,331 Elo+
Party 1
Team Averages
Level 43
1,513 SR
1,308 Elo+

VS

Team Averages
Level 47
1,628 SR
1,350 Elo+
Zeus
Zeus
BadIceman2099
Zeus
Level 49
God Stats
5W - 4L
1,389 SR
Queue Stats
8W - 19L
1,200 Elo+
Solo
Nemesis
Nemesis
TheDownFaa
Nemesis
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,230 Elo+
Solo
Hercules
Hercules
Zeltoldimarian
Hercules
Level 26
God Stats
6W - 1L
1,994 SR
Queue Stats
86W - 26L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FlawlesShark
Cthulhu
12
0 / 2 / 8
9,293
547
3,227
12,538
12,137
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
3 / 6 / 4
9,665
569
11,372
14,724
5,441
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
9 / 7 / 2
11,382
670
13,124
11,038
7,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 5
10,849
638
11,017
10,184
2,570
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
TheDownFaa
Nemesis
11
0 / 7 / 5
9,456
556
190
12,138
3,682
Hercules
17
12 / 0 / 2
12,530
737
21,611
22,565
18,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
27
12
Kills
15
15
Deaths
13
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
6
5
0.92
L
Cthulhu
FlawlesShark
Cthulhu
0
2
8
2
L
3
6
4
0.83
L
9
7
2
1.43
W
Nemesis
TheDownFaa
Nemesis
0
7
5
0.36
W
Hercules
12
0
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,723
Damage
32,818
38,300
Taken
44,887
24,904
Mitigated
24,283
1,806
Healing
10,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,017
1,085
0
718
10,184
2,570
1,288
6,217
3,967
40,940
0
L
Cthulhu
FlawlesShark
Cthulhu
3,227
451
0
1,250
12,538
12,137
0
4,026
7,917
15,432
0
L
11,372
4,824
0
500
14,724
5,441
36
4,500
9,695
0
33,499
L
13,124
710
0
56
11,038
7,326
0
4,058
6,624
46,044
0
W
Nemesis
TheDownFaa
Nemesis
190
111
0
0
12,138
3,682
199
4,776
7,362
0
3,815
W
Hercules
21,611
6,332
0
9,647
22,565
18,031
321
6,157
16,408
5,766
47,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,340
Gold Earned
32,835
161
Minions Killed
149
8
Camps Cleared
6
782,189
Distance Traveled
885,022
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,849
638
64
4
4
254,301
0
L
Cthulhu
9,293
547
21
1
1
274,909
1
L
Hou Yi
9,665
569
53
3
3
249,735
3
L
Anubis
11,382
670
87
5
4
257,545
2
W
Nemesis
9,456
556
8
0
0
302,772
0
W
Hercules
12,530
737
77
5
2
327,949
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role