Player Matchup

Medusa
Medusa
 
Medusa
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
 
Fafnir
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
KatBissh
Chaac
Level 13
God Stats
0W - 1L
1,350 SR
Queue Stats
7W - 11L
1,513 Elo+
Party 1
Nemesis
Nemesis
Ripley123456
Nemesis
Level 7
God Stats
3W - 4L
1,534 SR
Queue Stats
11W - 13L
1,571 Elo+
Solo
Olorun
Olorun
thiccdaddy50
Olorun
Level 18
God Stats
6W - 6L
1,353 SR
Queue Stats
73W - 66L
1,519 Elo+
Solo
Team Averages
Level 13
1,447 SR
1,521 Elo+

VS

Team Averages
Level 30
1,615 SR
1,548 Elo+
Awilix
Awilix
BlazinPanda420
Awilix
Level 29
God Stats
28W - 15L
1,759 SR
Queue Stats
132W - 118L
1,557 Elo+
Party 3
He Bo
He Bo
FearPraze
He Bo
Level 29
God Stats
22W - 23L
1,547 SR
Queue Stats
203W - 193L
1,553 Elo+
Solo
Odin
Odin
LordEveningshade
Odin
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 91L
1,501 Elo+
Party 3
Arachne
Arachne
TheSoleGamer
Arachne
Level 21
God Stats
33W - 11L
2,032 SR
Queue Stats
106W - 81L
1,576 Elo+
Party 2
Eset
Eset
UnsolicitedBeef
Eset
Level 40
God Stats
6W - 7L
1,237 SR
Queue Stats
315W - 262L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
7
1 / 7 / 0
4,478
560
2,367
6,477
1,735
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Fafnir
 
Fafnir
1
0 / 1 / 0
3,234
404
266
878
330
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
KatBissh
Chaac
9
1 / 0 / 0
4,978
622
1,693
4,359
1,915
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Ripley123456
Nemesis
6
0 / 2 / 0
4,074
509
1,074
3,569
1,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Olorun
8
0 / 6 / 0
4,506
563
1,325
6,819
2,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
5,083
635
2,670
6,052
1,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

He Bo
FearPraze
He Bo
10
6 / 0 / 1
5,813
727
4,785
2,481
811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 1 / 1
4,769
596
1,707
3,352
2,044
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
TheSoleGamer
Arachne
9
6 / 1 / 3
5,803
725
3,463
7,034
3,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
3 / 0 / 6
6,326
791
4,178
4,023
1,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
2
Kills
16
16
Deaths
2
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
7
0
0.14
L
Fafnir
 
Fafnir
0
1
0
0
W
1
0
1
1.5
W
He Bo
FearPraze
He Bo
6
0
1
6.5
L
Chaac
KatBissh
Chaac
1
0
0
1
W
0
1
1
0.5
L
Nemesis
Ripley123456
Nemesis
0
2
0
0
W
Arachne
TheSoleGamer
Arachne
6
1
3
7.5
W
3
0
6
6
L
Olorun
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,725
Damage
16,803
22,102
Taken
22,942
7,358
Mitigated
8,779
3,627
Healing
8,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,367
881
0
655
6,477
1,735
0
2,976
3,213
0
14,753
L
Fafnir
 
Fafnir
266
174
0
85
878
330
0
271
567
946
0
W
2,670
1,209
0
1,323
6,052
1,811
318
265
5,787
0
26,480
W
He Bo
FearPraze
He Bo
4,785
239
0
1,204
2,481
811
417
994
1,487
26,149
0
L
Chaac
KatBissh
Chaac
1,693
282
0
1,329
4,359
1,915
0
205
4,089
0
21,633
W
1,707
246
0
951
3,352
2,044
0
0
3,352
3,363
14,174
L
Nemesis
Ripley123456
Nemesis
1,074
500
0
891
3,569
1,195
0
1,107
2,376
0
13,702
W
Arachne
TheSoleGamer
Arachne
3,463
2,172
0
3,489
7,034
3,017
42
332
6,702
0
27,242
W
4,178
349
102
1,393
4,023
1,096
1,679
0
4,023
30,229
0
L
Olorun
1,325
742
0
667
6,819
2,183
0
4,241
2,578
20,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,270
Gold Earned
27,794
146
Minions Killed
250
0
Camps Cleared
0
588,833
Distance Traveled
874,831
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,478
560
23
3
0
159,367
2
L
Fafnir
3,234
404
4
1
0
21,497
0
W
Awilix
5,083
635
57
7
0
203,350
0
W
He Bo
5,813
727
36
5
0
157,420
2
L
Chaac
4,978
622
46
6
0
141,869
2
W
Odin
4,769
596
51
6
0
166,976
1
L
Nemesis
4,074
509
35
4
0
126,017
0
W
Arachne
5,803
725
44
6
0
185,322
3
W
Eset
6,326
791
62
8
0
161,763
1
L
Olorun
4,506
563
38
5
0
140,083
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role