Player Matchup

Neith
Neith
Artemtiss
Neith
Level 85
God Stats
3W - 1L
1,674 SR
Queue Stats
105W - 91L
1,634 Elo+
Party 1
King Arthur
King Arthur
SidewinderSix
King Arthur
Level 15
God Stats
10W - 5L
1,451 SR
Queue Stats
49W - 35L
1,429 Elo+
Party 1
Baron Samedi
Baron Samedi
Tempestem
Baron Samedi
Level 54
God Stats
1W - 0L
1,732 SR
Queue Stats
17W - 8L
1,698 Elo+
Party 1
Team Averages
Level 51
1,619 SR
1,587 Elo+

VS

Team Averages
Level 57
1,447 SR
1,492 Elo+
Merlin
Merlin
FeralJP
Merlin
Level 125
God Stats
2W - 1L
1,724 SR
Queue Stats
115W - 102L
1,583 Elo+
Party 2
Rama
Rama
PigBenis69420
Rama
Level 29
God Stats
5W - 3L
1,502 SR
Queue Stats
44W - 47L
1,445 Elo+
Solo
Chaac
Chaac
afreeyo
Chaac
Level 18
God Stats
0W - 4L
1,114 SR
Queue Stats
14W - 15L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Artemtiss
Neith
18
13 / 3 / 14
14,839
781
31,349
20,197
9,105
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
SidewinderSix
King Arthur
16
7 / 7 / 16
13,578
715
8,455
22,823
35,461
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
Tempestem
Baron Samedi
17
11 / 4 / 13
14,147
745
20,915
16,855
17,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FeralJP
Merlin
16
3 / 10 / 10
12,735
670
16,072
16,882
7,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
9 / 10 / 2
13,810
727
18,510
22,752
8,002
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
afreeyo
Chaac
13
2 / 11 / 6
11,107
585
9,631
28,444
34,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
32
31
Kills
14
14
Deaths
31
43
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Neith
Artemtiss
Neith
13
3
14
6.67
L
Merlin
FeralJP
Merlin
3
10
10
0.8
L
9
10
2
1
W
King Arthur
SidewinderSix
King Arthur
7
7
16
2.14
W
Baron Samedi
Tempestem
Baron Samedi
11
4
13
4.38
L
Chaac
afreeyo
Chaac
2
11
6
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,719
Damage
44,213
59,875
Taken
68,078
62,376
Mitigated
50,279
20,295
Healing
17,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Artemtiss
Neith
31,349
15,947
0
8,265
20,197
9,105
1,654
4,869
15,081
0
73,323
L
Merlin
FeralJP
Merlin
16,072
776
245
2,992
16,882
7,552
467
2,894
13,988
57,923
0
L
18,510
15,928
0
7,718
22,752
8,002
2,756
10,361
12,391
0
59,889
W
King Arthur
SidewinderSix
King Arthur
8,455
1,673
0
3,716
22,823
35,461
247
6,296
15,717
0
16,202
W
Baron Samedi
Tempestem
Baron Samedi
20,915
1,314
3,165
5,149
16,855
17,810
350
5,135
11,429
59,018
0
L
Chaac
afreeyo
Chaac
9,631
943
0
6,212
28,444
34,725
401
8,132
20,312
0
21,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,564
Gold Earned
37,652
189
Minions Killed
173
6
Camps Cleared
5
993,754
Distance Traveled
824,602
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,839
781
86
5
2
335,823
2
L
Merlin
12,735
670
93
5
3
268,857
0
L
Rama
13,810
727
59
3
2
257,224
4
W
King Arthur
13,578
715
14
1
0
351,993
0
W
Baron Samedi
14,147
745
89
5
4
305,938
0
L
Chaac
11,107
585
21
1
0
298,521
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role