Player Matchup

Ymir
Ymir
Grinchn
Ymir
Level 13
God Stats
11W - 5L
1,500 SR
Queue Stats
279W - 257L
1,398 Elo+
Solo
Arachne
Arachne
KeemBallin
Arachne
Level 27
God Stats
109W - 100L
1,465 SR
Queue Stats
121W - 119L
1,413 Elo+
Party 3
Gilgamesh
Gilgamesh
ScaryFawn24191
Gilgamesh
Level 8
God Stats
19W - 15L
1,773 SR
Queue Stats
123W - 120L
1,474 Elo+
Party 2
Scylla
Scylla
Topdawg0074218
Scylla
Level 17
God Stats
94W - 104L
1,507 SR
Queue Stats
119W - 146L
1,420 Elo+
Party 3
Zhong Kui
Zhong Kui
kryokyriss
Zhong Kui
Level 65
God Stats
5W - 4L
1,500 SR
Queue Stats
49W - 75L
1,408 Elo+
Party 2
Team Averages
Level 26
1,549 SR
1,423 Elo+

VS

Team Averages
Level 25
1,481 SR
1,383 Elo+
Cthulhu
Cthulhu
DeadHiv3Mind
Cthulhu
Level 62
God Stats
13W - 19L
1,431 SR
Queue Stats
176W - 195L
1,434 Elo+
Party 1
Zeus
Zeus
Pipelife28
Zeus
Level 26
God Stats
19W - 16L
1,558 SR
Queue Stats
115W - 129L
1,408 Elo+
Solo
Rama
Rama
Skare_Cro
Rama
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 118L
1,375 Elo+
Solo
Medusa
Medusa
itmeryan
Medusa
Level 7
God Stats
10W - 13L
1,415 SR
Queue Stats
12W - 13L
1,561 Elo+
Party 1
Thoth
Thoth
surpermamado
Thoth
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,136 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Grinchn
Ymir
18
5 / 0 / 10
11,647
971
7,431
15,244
22,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
KeemBallin
Arachne
20
14 / 3 / 12
13,799
1,150
26,061
15,393
6,267
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gilgamesh
ScaryFawn24191
Gilgamesh
18
1 / 3 / 9
10,524
877
9,203
15,074
6,385
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

18
7 / 4 / 10
12,012
1,001
15,833
11,366
4,486
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Zhong Kui
kryokyriss
Zhong Kui
20
7 / 4 / 16
13,375
1,115
23,928
12,176
10,016
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

237

VS

Team 2 Tickets

68

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DeadHiv3Mind
Cthulhu
18
6 / 2 / 6
12,810
1,068
16,148
25,223
21,878
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
4 / 12 / 7
12,324
1,027
18,617
21,231
8,809
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
17
4 / 7 / 6
11,431
953
12,709
17,739
6,913
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
itmeryan
Medusa
16
0 / 10 / 6
10,237
853
10,468
22,308
8,957
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 3 / 0
8,870
739
220
2,297
714
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
39
34
Kills
14
14
Deaths
34
57
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DeadHiv3Mind
Cthulhu
6
2
6
4.5
W
Ymir
Grinchn
Ymir
5
0
10
10
W
Arachne
KeemBallin
Arachne
14
3
12
6.67
L
4
12
7
0.63
W
Gilgamesh
ScaryFawn24191
Gilgamesh
1
3
9
1.83
L
Rama
4
7
6
1
W
7
4
10
3
L
Medusa
itmeryan
Medusa
0
10
6
0.3
W
Zhong Kui
kryokyriss
Zhong Kui
7
4
16
3.75
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,456
Damage
58,162
69,253
Taken
88,798
49,950
Mitigated
47,271
10,927
Healing
5,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DeadHiv3Mind
Cthulhu
16,148
443
75
1,525
25,223
21,878
0
15,450
9,773
30,325
0
W
Ymir
Grinchn
Ymir
7,431
1,513
0
879
15,244
22,796
0
6,973
8,271
19,826
0
W
Arachne
KeemBallin
Arachne
26,061
17,867
0
5,293
15,393
6,267
0
10,646
4,747
0
38,950
L
18,617
2,196
87
854
21,231
8,809
0
6,345
14,886
49,590
0
W
Gilgamesh
ScaryFawn24191
Gilgamesh
9,203
3,604
0
56
15,074
6,385
0
8,202
6,872
0
19,929
L
Rama
12,709
8,483
0
1,167
17,739
6,913
0
11,058
6,681
0
32,399
W
15,833
1,025
0
866
11,366
4,486
0
3,816
7,550
31,960
0
L
Medusa
itmeryan
Medusa
10,468
5,919
0
2,069
22,308
8,957
0
12,936
9,372
0
22,202
W
Zhong Kui
kryokyriss
Zhong Kui
23,928
2,474
0
3,833
12,176
10,016
0
5,348
5,987
50,639
0
L
220
74
0
0
2,297
714
0
1,403
894
509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,357
Gold Earned
55,672
167
Minions Killed
166
7
Camps Cleared
3
1,058,445
Distance Traveled
833,466
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,810
1,068
38
3
0
255,046
0
W
Ymir
11,647
971
24
2
1
231,487
0
W
Arachne
13,799
1,150
21
2
3
237,273
0
L
Zeus
12,324
1,027
67
6
0
188,857
1
W
Gilgamesh
10,524
877
15
1
1
187,705
1
L
Rama
11,431
953
48
4
0
143,703
0
W
Scylla
12,012
1,001
39
3
1
204,233
1
L
Medusa
10,237
853
13
1
3
212,638
3
W
Zhong Kui
13,375
1,115
68
6
1
197,747
1
L
Thoth
8,870
739
0
0
0
33,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role