Player Matchup

Ra
Ra
CrimsonReaper44
Ra
Level 84
God Stats
34W - 28L
1,549 SR
Queue Stats
529W - 656L
1,356 Elo+
Solo
Bastet
Bastet
SSIIMMOONN82
Bastet
Level 108
God Stats
2W - 1L
1,458 SR
Queue Stats
126W - 203L
1,315 Elo+
Solo
Arachne
Arachne
thedailywarrior
Arachne
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 35L
1,496 Elo+
Solo
Team Averages
Level 73
1,502 SR
1,389 Elo+

VS

Team Averages
Level 31
1,447 SR
1,344 Elo+
Kukulkan
Kukulkan
Fematt08
Kukulkan
Level 47
God Stats
12W - 14L
1,484 SR
Queue Stats
195W - 225L
1,428 Elo+
Party 1
Pele
Pele
Maar7906
Pele
Level 28
God Stats
3W - 10L
1,492 SR
Queue Stats
137W - 149L
1,420 Elo+
Party 1
Sun Wukong
Sun Wukong
Pain_For_All
Sun Wukong
Level 17
God Stats
16W - 21L
1,366 SR
Queue Stats
38W - 53L
1,183 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 5 / 10
14,421
801
19,887
17,860
5,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bastet
16
11 / 8 / 11
13,892
772
20,750
16,359
5,057
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
4 / 5 / 11
12,453
692
12,833
19,624
7,443
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Fematt08
Kukulkan
14
1 / 9 / 12
11,573
643
14,036
17,030
5,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
17
12 / 12 / 4
14,737
819
16,748
22,261
7,082
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
Pain_For_All
Sun Wukong
16
5 / 6 / 10
13,217
734
10,610
21,918
17,271
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
44
27
Kills
18
18
Deaths
27
32
Assists
26
Player
Kills
Deaths
Assists
KDA
W
12
5
10
3.4
L
Kukulkan
Fematt08
Kukulkan
1
9
12
0.78
L
Pele
12
12
4
1.17
L
Sun Wukong
Pain_For_All
Sun Wukong
5
6
10
1.67
W
Bastet
11
8
11
2.06
W
4
5
11
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,470
Damage
41,394
53,843
Taken
61,209
18,029
Mitigated
29,897
10,562
Healing
9,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,887
1,069
1,812
6,004
17,860
5,529
1,139
5,211
12,649
63,498
0
L
Kukulkan
Fematt08
Kukulkan
14,036
1,914
191
3,714
17,030
5,544
811
6,574
10,188
45,518
0
L
Pele
16,748
5,628
0
2,652
22,261
7,082
289
6,210
15,751
0
40,640
L
Sun Wukong
Pain_For_All
Sun Wukong
10,610
2,182
367
2,832
21,918
17,271
666
6,447
15,095
0
34,760
W
Bastet
20,750
5,064
0
412
16,359
5,057
145
4,940
11,419
0
43,483
W
12,833
8,051
0
2,334
19,624
7,443
1,191
5,097
14,527
250
42,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,766
Gold Earned
39,527
202
Minions Killed
171
10
Camps Cleared
1
970,362
Distance Traveled
861,289
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
14,421
801
114
6
2
340,348
1
L
Kukulkan
11,573
643
76
4
0
258,978
1
L
Pele
14,737
819
40
2
0
298,097
3
L
Sun Wukong
13,217
734
55
3
1
304,214
0
W
Bastet
13,892
772
32
2
4
321,475
3
W
Arachne
12,453
692
56
3
4
308,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role