Player Matchup

Guan Yu
Guan Yu
Eaicho97
Guan Yu
Level 28
God Stats
28W - 26L
1,528 SR
Queue Stats
62W - 71L
1,351 Elo+
Solo
Medusa
Medusa
IamJoeLeader
Medusa
Level 27
God Stats
16W - 12L
1,428 SR
Queue Stats
260W - 288L
1,412 Elo+
Solo
Kukulkan
Kukulkan
Kbytemusic2456
Kukulkan
Level 5
God Stats
1W - 1L
1,147 SR
Queue Stats
1W - 2L
1,021 Elo+
Solo
Scylla
Scylla
directoritory
Scylla
Level 13
God Stats
1W - 3L
1,144 SR
Queue Stats
23W - 19L
1,321 Elo+
Solo
Ymir
Ymir
porongaaa
Ymir
Level 28
God Stats
9W - 13L
1,388 SR
Queue Stats
69W - 66L
1,392 Elo+
Solo
Team Averages
Level 20
1,327 SR
1,299 Elo+

VS

Team Averages
Level 21
1,473 SR
1,352 Elo+
Janus
Janus
Feit_113
Janus
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 9L
1,281 Elo+
Solo
Susano
Susano
JustBamYT
Susano
Level 27
God Stats
2W - 5L
1,842 SR
Queue Stats
37W - 31L
1,355 Elo+
Solo
Loki
Loki
Krypticzzzzz
Loki
Level 27
God Stats
3W - 9L
1,086 SR
Queue Stats
250W - 257L
1,352 Elo+
Solo
Ullr
Ullr
Ralejadreo
Ullr
Level 27
God Stats
6W - 4L
1,494 SR
Queue Stats
79W - 95L
1,319 Elo+
Solo
Fenrir
Fenrir
Toinerr--
Fenrir
Level 17
God Stats
0W - 2L
1,443 SR
Queue Stats
25W - 20L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Eaicho97
Guan Yu
18
7 / 1 / 6
12,144
506
8,075
16,215
18,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
20
17 / 0 / 4
14,504
604
21,109
12,813
6,026
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
13
4 / 6 / 2
10,138
422
5,230
7,279
2,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 6 / 4
11,896
496
5,256
14,044
5,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
16
6 / 1 / 15
11,816
492
10,839
16,116
20,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Feit_113
Janus
8
1 / 4 / 0
7,600
317
2,951
4,194
417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Susano
JustBamYT
Susano
15
1 / 6 / 1
9,308
388
7,931
18,756
6,211
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
5 / 8 / 2
10,902
454
7,213
14,277
5,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 7 / 1
9,641
402
7,477
17,671
5,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
Toinerr--
Fenrir
14
2 / 13 / 1
8,849
369
8,104
19,704
11,407

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
17
38
Kills
12
14
Deaths
38
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Eaicho97
Guan Yu
7
1
6
10
L
Janus
Feit_113
Janus
1
4
0
0.25
W
Medusa
17
0
4
19
L
Susano
JustBamYT
Susano
1
6
1
0.25
W
Kukulkan
4
6
2
0.83
L
5
8
2
0.75
L
3
7
1
0.5
L
Fenrir
Toinerr--
Fenrir
2
13
1
0.19
W
4
6
4
1
W
Ymir
6
1
15
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,509
Damage
33,676
66,467
Taken
74,602
53,195
Mitigated
29,038
18,081
Healing
8,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Eaicho97
Guan Yu
8,075
786
837
8,364
16,215
18,511
2,101
2,465
13,264
364
45,458
L
Janus
Feit_113
Janus
2,951
498
0
0
4,194
417
296
448
3,746
15,737
0
W
Medusa
21,109
10,236
0
6,143
12,813
6,026
5,429
0
12,813
0
127,820
L
Susano
JustBamYT
Susano
7,931
683
28
1,065
18,756
6,211
77
5,478
13,120
0
61,107
W
Kukulkan
5,230
492
0
138
7,279
2,598
1,032
0
7,279
30,288
0
L
7,213
1,455
0
725
14,277
5,185
589
3,628
10,637
0
73,067
L
7,477
3,916
0
4,246
17,671
5,818
0
5,106
12,473
0
49,777
L
Fenrir
Toinerr--
Fenrir
8,104
1,866
0
2,925
19,704
11,407
0
6,390
13,210
0
42,836
W
5,256
774
0
0
14,044
5,405
3,145
0
14,044
81,444
0
W
Ymir
10,839
2,522
62
2,537
16,116
20,655
618
0
16,116
39,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,498
Gold Earned
46,300
546
Minions Killed
412
0
Camps Cleared
0
2,023,763
Distance Traveled
1,751,426
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,144
506
77
3
0
470,881
0
L
Janus
7,600
317
31
1
0
164,633
0
W
Medusa
14,504
604
219
9
0
460,695
1
L
Susano
9,308
388
98
4
0
417,897
0
W
Kukulkan
10,138
422
73
3
0
308,156
1
L
Loki
10,902
454
119
5
0
430,139
1
L
Ullr
9,641
402
97
4
0
358,530
1
L
Fenrir
8,849
369
67
3
0
380,227
2
W
Scylla
11,896
496
132
6
0
367,912
0
W
Ymir
11,816
492
45
2
0
416,119
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role