Player Matchup

Hel
Hel
Nulwenu
Hel
Level 41
God Stats
0W - 1L
1,503 SR
Queue Stats
5W - 4L
1,409 Elo+
Party 2
Chaac
Chaac
SporckGblack
Chaac
Level 39
God Stats
3W - 10L
1,469 SR
Queue Stats
40W - 52L
1,400 Elo+
Solo
Ullr
Ullr
Svitts
Ullr
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,214 Elo+
Party 2
Ao Kuang
Ao Kuang
TYRESS07
Ao Kuang
Level 48
God Stats
191W - 209L
1,504 SR
Queue Stats
481W - 527L
1,433 Elo+
Solo
Anubis
Anubis
nuriafonseca90
Anubis
Level 84
God Stats
4W - 11L
1,288 SR
Queue Stats
257W - 272L
1,453 Elo+
Solo
Team Averages
Level 49
1,453 SR
1,382 Elo+

VS

Team Averages
Level 77
1,500 SR
1,440 Elo+
Izanami
Izanami
Carmine2033
Izanami
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 132L
1,344 Elo+
Party 1
Geb
Geb
DarKTroD
Geb
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
161W - 167L
1,461 Elo+
Party 1
Sol
Sol
PlebeianPotato
Sol
Level 99
God Stats
13W - 15L
1,457 SR
Queue Stats
384W - 432L
1,460 Elo+
Solo
Bellona
Bellona
WIZz o THUNDER
Bellona
Level 115
God Stats
70W - 81L
1,455 SR
Queue Stats
321W - 337L
1,469 Elo+
Party 1
Fenrir
Fenrir
xl AppAsH lx
Fenrir
Level 69
God Stats
11W - 9L
1,589 SR
Queue Stats
132W - 131L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
14
1 / 6 / 2
9,865
411
8,115
17,344
7,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 10 / 1
10,462
436
11,047
21,985
31,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ullr
Svitts
Ullr
11
0 / 5 / 0
7,743
323
7,088
13,743
4,472
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
TYRESS07
Ao Kuang
16
3 / 6 / 1
9,951
415
9,220
20,003
7,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
5 / 2 / 2
12,170
507
17,109
13,617
7,157
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Carmine2033
Izanami
15
2 / 3 / 6
9,928
414
7,495
10,639
3,926
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
0 / 1 / 14
11,398
475
15,368
18,151
22,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
1 / 2 / 0
11,774
491
5,675
13,878
4,614
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

20
17 / 2 / 4
14,455
602
21,160
22,764
22,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
20
9 / 2 / 7
13,155
548
12,062
22,059
10,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
60
10
Kills
29
29
Deaths
10
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Izanami
Carmine2033
Izanami
2
3
6
1.67
W
0
1
14
7
L
Hel
1
6
2
0.33
W
1
2
0
0.5
L
1
10
1
0.15
L
Ullr
Svitts
Ullr
0
5
0
0
L
Ao Kuang
TYRESS07
Ao Kuang
3
6
1
0.58
W
17
2
4
9.5
L
5
2
2
3
W
Fenrir
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,579
Damage
61,760
86,692
Taken
87,491
57,058
Mitigated
63,539
35,662
Healing
38,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Carmine2033
Izanami
7,495
4,501
0
3,041
10,639
3,926
2,504
5,338
5,301
0
63,280
W
15,368
1,685
1,429
5,748
18,151
22,423
107
8,447
9,654
45,057
0
L
Hel
8,115
761
5,821
7,909
17,344
7,022
0
6,649
10,695
38,332
0
W
5,675
688
0
7,475
13,878
4,614
365
8,229
5,600
76,096
0
L
11,047
2,415
0
4,581
21,985
31,190
667
3,273
18,712
17,367
46,302
L
Ullr
Svitts
Ullr
7,088
2,877
0
1,200
13,743
4,472
0
5,138
8,605
0
41,213
L
Ao Kuang
TYRESS07
Ao Kuang
9,220
1,814
0
8,155
20,003
7,217
519
4,492
15,511
65,556
0
W
21,160
8,488
0
9,186
22,764
22,408
845
9,087
12,710
23,065
87,754
L
17,109
198
239
7,757
13,617
7,157
630
5,808
7,809
90,158
0
W
Fenrir
12,062
2,132
0
12,104
22,059
10,168
49
5,962
15,914
0
125,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,191
Gold Earned
60,710
476
Minions Killed
642
0
Camps Cleared
0
1,983,423
Distance Traveled
2,262,651
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,928
414
110
5
0
394,613
0
W
Geb
11,398
475
48
2
0
464,978
4
L
Hel
9,865
411
44
2
0
441,595
8
W
Sol
11,774
491
144
6
0
413,014
7
L
Chaac
10,462
436
107
4
0
399,922
1
L
Ullr
7,743
323
93
4
0
361,672
0
L
Ao Kuang
9,951
415
92
4
0
386,637
0
W
Bellona
14,455
602
192
8
0
473,501
2
L
Anubis
12,170
507
140
6
0
393,597
5
W
Fenrir
13,155
548
148
6
0
516,545
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role