Player Matchup

Serqet
Serqet
Real Adamantium
Serqet
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
232W - 277L
1,477 Elo+
Party 1
Ra
Ra
SBGMist
Ra
Level 110
God Stats
11W - 15L
1,352 SR
Queue Stats
695W - 768L
1,494 Elo+
Party 1
Neith
Neith
XFadedGloryX426
Neith
Level 11
God Stats
6W - 2L
1,731 SR
Queue Stats
9W - 6L
1,481 Elo+
Party 1
Terra
Terra
YungChek
Terra
Level 126
God Stats
1W - 8L
1,553 SR
Queue Stats
421W - 477L
1,470 Elo+
Party 1
Artio
Artio
ZoarialSix
Artio
Level 121
God Stats
12W - 15L
1,510 SR
Queue Stats
522W - 589L
1,507 Elo+
Party 1
Team Averages
Level 91
1,529 SR
1,486 Elo+

VS

Team Averages
Level 79
1,569 SR
1,536 Elo+
Cu Chulainn
Cu Chulainn
RisenMusic
Cu Chulainn
Level 40
God Stats
38W - 23L
1,582 SR
Queue Stats
130W - 126L
1,534 Elo+
Solo
Ne Zha
Ne Zha
UltraDestroyerX
Ne Zha
Level 77
God Stats
4W - 0L
1,728 SR
Queue Stats
82W - 72L
1,486 Elo+
Party 3
Tiamat
Tiamat
nytro shark8
Tiamat
Level 125
God Stats
33W - 22L
1,580 SR
Queue Stats
610W - 555L
1,605 Elo+
Party 3
Medusa
Medusa
xGreeen Smurfx
Medusa
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,517 Elo+
Party 2
Geb
Geb
xMouthy Smurfx
Geb
Level 129
God Stats
2W - 4L
1,458 SR
Queue Stats
281W - 255L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
6,458
497
4,341
8,935
3,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 6 / 0
6,327
487
1,959
7,996
2,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 0
5,227
402
2,657
3,408
876
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
YungChek
Terra
9
1 / 2 / 1
6,180
475
1,553
10,017
7,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Artio
11
0 / 3 / 0
6,498
500
3,458
11,768
10,560
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
RisenMusic
Cu Chulainn
14
3 / 0 / 3
8,200
631
9,810
6,797
4,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 1 / 5
6,230
479
2,520
7,908
2,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
14
10 / 1 / 2
8,416
647
9,661
5,666
2,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 1 / 1
6,132
472
2,717
4,321
1,320
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
2 / 0 / 5
6,983
537
4,664
9,911
8,192
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
3
Kills
16
16
Deaths
3
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Cu Chulainn
RisenMusic
Cu Chulainn
3
0
3
4.5
L
1
6
0
0.17
W
1
1
5
3.5
L
0
2
0
0
L
Terra
YungChek
Terra
1
2
1
0.75
L
Artio
0
3
0
0
W
Tiamat
10
1
2
11
W
0
1
1
0.5
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,968
Damage
29,372
42,124
Taken
34,603
24,679
Mitigated
19,031
13,516
Healing
13,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,341
1,033
0
170
8,935
3,276
0
2,293
6,419
0
42,736
W
Cu Chulainn
RisenMusic
Cu Chulainn
9,810
3,093
0
2,722
6,797
4,574
632
3,458
3,339
0
51,167
L
1,959
156
58
1,449
7,996
2,571
0
5,547
2,095
40,969
0
W
2,520
1,036
0
3,437
7,908
2,140
0
1,181
6,241
0
25,328
L
2,657
1,356
0
487
3,408
876
0
1,327
1,999
0
21,592
L
Terra
YungChek
Terra
1,553
393
1,117
4,713
10,017
7,396
0
3,952
5,942
20,453
0
L
Artio
3,458
202
0
5,522
11,768
10,560
0
530
10,054
39,451
0
W
Tiamat
9,661
1,080
0
2,818
5,666
2,805
0
1,092
4,448
49,936
0
W
2,717
1,229
0
1,591
4,321
1,320
0
259
3,864
0
32,784
W
4,664
627
1,051
2,226
9,911
8,192
0
980
8,931
30,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,690
Gold Earned
35,961
357
Minions Killed
396
0
Camps Cleared
0
1,203,138
Distance Traveled
1,270,326
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,458
497
82
6
0
297,912
0
W
Cu Chulainn
8,200
631
110
8
0
269,755
0
L
Ra
6,327
487
92
7
0
215,719
6
W
Ne Zha
6,230
479
59
5
0
285,345
2
L
Neith
5,227
402
51
4
0
216,652
0
L
Terra
6,180
475
32
2
0
231,802
3
L
Artio
6,498
500
100
8
0
241,053
5
W
Tiamat
8,416
647
92
7
0
250,971
3
W
Medusa
6,132
472
83
6
0
228,772
2
W
Geb
6,983
537
52
4
0
235,483
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role