Player Matchup

Hercules
Hercules
DukeLindenhurst
Hercules
Level 108
God Stats
3W - 2L
1,363 SR
Queue Stats
170W - 98L
1,662 Elo+
Party 4
Bacchus
Bacchus
GoesInsane
Bacchus
Level 61
God Stats
16W - 10L
1,615 SR
Queue Stats
74W - 38L
1,602 Elo+
Party 4
Neith
Neith
Imbanarussky
Neith
Level 8
God Stats
11W - 5L
1,570 SR
Queue Stats
24W - 14L
1,660 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
Nitandrey
Morgan Le Fay
Level 15
God Stats
5W - 3L
1,500 SR
Queue Stats
49W - 38L
1,408 Elo+
Party 2
Hera
Hera
Nitandrey2
Hera
Level 81
God Stats
6W - 1L
1,603 SR
Queue Stats
161W - 136L
1,497 Elo+
Party 2
Team Averages
Level 55
1,530 SR
1,566 Elo+

VS

Team Averages
Level 68
1,481 SR
1,531 Elo+
Kukulkan
Kukulkan
BlackRaigo
Kukulkan
Level 119
God Stats
0W - 3L
1,396 SR
Queue Stats
179W - 187L
1,491 Elo+
Solo
Persephone
Persephone
D0BB0
Persephone
Level 116
God Stats
2W - 1L
1,553 SR
Queue Stats
284W - 221L
1,630 Elo+
Party 3
Vulcan
Vulcan
DJRankin
Vulcan
Level 43
God Stats
35W - 21L
1,704 SR
Queue Stats
194W - 132L
1,583 Elo+
Party 3
Khepri
Khepri
Datsa
Khepri
Level 39
God Stats
3W - 4L
1,500 SR
Queue Stats
64W - 86L
1,363 Elo+
Party 1
Anubis
Anubis
Gunner1959
Anubis
Level 25
God Stats
4W - 3L
1,254 SR
Queue Stats
89W - 66L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
18
13 / 1 / 8
12,437
1,244
11,778
14,071
17,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bacchus
GoesInsane
Bacchus
17
5 / 1 / 17
11,021
1,102
11,451
11,628
23,064
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
4 / 4 / 8
10,035
1,004
6,697
10,169
2,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
Nitandrey
Morgan Le Fay
17
1 / 2 / 14
9,777
978
7,631
8,955
6,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
1 / 2 / 16
10,288
1,029
12,399
7,709
5,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

255

VS

Team 2 Tickets

148

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BlackRaigo
Kukulkan
16
2 / 2 / 3
9,787
979
8,865
7,536
4,017
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Persephone
D0BB0
Persephone
16
3 / 4 / 4
10,599
1,060
15,918
12,178
4,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
DJRankin
Vulcan
17
2 / 6 / 6
10,140
1,014
14,032
8,901
3,653
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
Datsa
Khepri
15
1 / 6 / 3
9,587
959
1,869
12,629
11,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
Gunner1959
Anubis
15
2 / 6 / 2
9,338
934
6,894
12,750
7,194
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
28
24
Kills
10
10
Deaths
24
63
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
BlackRaigo
Kukulkan
2
2
3
1.75
L
Persephone
D0BB0
Persephone
3
4
4
1.25
L
Vulcan
DJRankin
Vulcan
2
6
6
0.83
L
Khepri
Datsa
Khepri
1
6
3
0.42
W
Hercules
13
1
8
17
W
Bacchus
GoesInsane
Bacchus
5
1
17
13.5
L
Anubis
Gunner1959
Anubis
2
6
2
0.5
W
4
4
8
2
W
Morgan Le Fay
Nitandrey
Morgan Le Fay
1
2
14
4
W
1
2
16
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,956
Damage
47,578
52,532
Taken
53,994
55,711
Mitigated
31,302
4,476
Healing
3,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
BlackRaigo
Kukulkan
8,865
1,244
0
138
7,536
4,017
0
5,454
1,961
31,390
0
L
Persephone
D0BB0
Persephone
15,918
736
0
1,503
12,178
4,833
0
5,657
5,678
41,151
0
L
Vulcan
DJRankin
Vulcan
14,032
3,371
0
0
8,901
3,653
0
6,444
2,285
33,783
0
L
Khepri
Datsa
Khepri
1,869
125
0
846
12,629
11,605
0
6,967
5,148
6,018
0
W
Hercules
11,778
2,766
0
2,647
14,071
17,730
0
11,722
2,349
0
21,325
W
Bacchus
GoesInsane
Bacchus
11,451
1,955
0
0
11,628
23,064
0
10,769
859
15,545
0
L
Anubis
Gunner1959
Anubis
6,894
283
113
1,083
12,750
7,194
0
6,309
6,294
21,826
0
W
6,697
4,187
0
137
10,169
2,818
0
10,013
156
0
15,908
W
Morgan Le Fay
Nitandrey
Morgan Le Fay
7,631
467
80
1,612
8,955
6,124
0
8,702
253
30,952
0
W
12,399
2,690
0
0
7,709
5,975
0
6,372
1,337
45,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,558
Gold Earned
49,451
192
Minions Killed
186
8
Camps Cleared
6
981,593
Distance Traveled
1,006,320
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,787
979
58
6
0
212,404
0
L
Persephone
10,599
1,060
45
5
3
198,841
0
L
Vulcan
10,140
1,014
41
4
0
214,695
0
L
Khepri
9,587
959
9
1
0
185,420
2
W
Hercules
12,437
1,244
18
2
2
225,474
0
W
Bacchus
11,021
1,102
6
1
0
206,822
0
L
Anubis
9,338
934
33
3
3
194,960
1
W
Neith
10,035
1,004
33
3
4
167,368
0
W
Morgan Le Fay
9,777
978
34
3
2
206,594
0
W
Hera
10,288
1,029
101
10
0
175,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role