Player Matchup

Cthulhu
Cthulhu
FearMeImBob
Cthulhu
Level 7
God Stats
1W - 3L
1,377 SR
Queue Stats
1W - 8L
989 Elo+
Party 1
Hun Batz
Hun Batz
KaizokuLuke
Hun Batz
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 7L
946 Elo+
Party 1
Cupid
Cupid
KingLuca_7K
Cupid
Level 18
God Stats
10W - 16L
1,248 SR
Queue Stats
229W - 297L
1,166 Elo+
Solo
Team Averages
Level 11
1,375 SR
1,034 Elo+

VS

Team Averages
Level 21
1,231 SR
1,090 Elo+
Khepri
Khepri
Haven2825
Khepri
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
1,200 Elo+
Solo
Guan Yu
Guan Yu
StillTONEDEF
Guan Yu
Level 27
God Stats
0W - 2L
1,149 SR
Queue Stats
22W - 53L
1,123 Elo+
Solo
Pele
Pele
remendao_laranja
Pele
Level 7
God Stats
7W - 18L
1,044 SR
Queue Stats
42W - 73L
948 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FearMeImBob
Cthulhu
16
3 / 5 / 7
13,209
629
10,570
18,809
15,373
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hun Batz
KaizokuLuke
Hun Batz
16
2 / 4 / 10
13,492
642
11,529
23,823
13,331
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
8 / 4 / 4
14,317
682
28,801
15,169
5,341
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Haven2825
Khepri
14
1 / 3 / 6
11,512
548
7,965
20,160
22,073
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
StillTONEDEF
Guan Yu
15
2 / 6 / 10
12,291
585
8,944
20,241
28,053
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
9 / 5 / 2
13,713
653
18,588
18,435
8,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
30
13
Kills
12
13
Deaths
14
21
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
FearMeImBob
Cthulhu
3
5
7
1.3
L
Khepri
Haven2825
Khepri
1
3
6
1.33
W
Hun Batz
KaizokuLuke
Hun Batz
2
4
10
1.75
W
8
4
4
2.5
L
Guan Yu
StillTONEDEF
Guan Yu
2
6
10
1.17
L
9
5
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,900
Damage
35,497
57,801
Taken
58,836
34,045
Mitigated
58,423
17,548
Healing
12,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
FearMeImBob
Cthulhu
10,570
876
1,267
3,832
18,809
15,373
459
2,670
16,139
48,379
0
L
Khepri
Haven2825
Khepri
7,965
901
1,724
2,381
20,160
22,073
230
3,424
16,736
24,701
0
W
Hun Batz
KaizokuLuke
Hun Batz
11,529
2,788
70
6,538
23,823
13,331
119
3,175
20,648
0
44,214
W
28,801
18,560
2,850
2,991
15,169
5,341
2,221
2,993
12,176
0
71,204
L
Guan Yu
StillTONEDEF
Guan Yu
8,944
2,234
2,172
3,753
20,241
28,053
0
4,083
16,158
0
24,806
L
18,588
996
0
2,402
18,435
8,297
1,369
3,497
14,938
0
57,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,018
Gold Earned
37,516
215
Minions Killed
155
8
Camps Cleared
4
1,091,023
Distance Traveled
1,051,714
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,209
629
75
4
1
355,932
2
L
Khepri
11,512
548
34
2
2
369,161
2
W
Hun Batz
13,492
642
57
3
3
388,970
0
W
Cupid
14,317
682
83
4
4
346,121
0
L
Guan Yu
12,291
585
30
1
2
334,345
0
L
Pele
13,713
653
91
4
0
348,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role