Player Matchup

Hachiman
Hachiman
GergedanBey
Hachiman
Level 42
God Stats
0W - 1L
1,711 SR
Queue Stats
9W - 13L
1,425 Elo+
Party 1
Sol
Sol
TurboKiller666
Sol
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 65L
1,473 Elo+
Party 1
Gilgamesh
Gilgamesh
jamesredburn
Gilgamesh
Level 66
God Stats
2W - 3L
1,534 SR
Queue Stats
103W - 111L
1,518 Elo+
Party 1
Team Averages
Level 56
1,582 SR
1,472 Elo+

VS

Team Averages
Level 67
1,562 SR
1,518 Elo+
Baron Samedi
Baron Samedi
PenguinoJoe
Baron Samedi
Level 88
God Stats
6W - 1L
1,691 SR
Queue Stats
50W - 34L
1,554 Elo+
Party 2
Sylvanus
Sylvanus
SeaBasChan01
Sylvanus
Level 79
God Stats
3W - 1L
1,406 SR
Queue Stats
91W - 80L
1,485 Elo+
Party 2
Chiron
Chiron
crusherdude
Chiron
Level 33
God Stats
3W - 0L
1,590 SR
Queue Stats
16W - 16L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GergedanBey
Hachiman
8
1 / 9 / 0
5,679
631
3,790
10,112
2,482
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 7 / 0
5,680
631
5,282
8,447
2,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
jamesredburn
Gilgamesh
8
0 / 8 / 2
5,769
641
5,657
12,704
7,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
PenguinoJoe
Baron Samedi
13
18 / 0 / 6
9,755
1,084
15,998
10,455
5,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sylvanus
SeaBasChan01
Sylvanus
11
3 / 0 / 21
7,915
879
5,776
10,476
10,357
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chiron
11
3 / 2 / 15
7,689
854
7,224
6,363
2,086
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
66
2
Kills
24
24
Deaths
2
2
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Hachiman
GergedanBey
Hachiman
1
9
0
0.11
W
Baron Samedi
PenguinoJoe
Baron Samedi
18
0
6
21
W
Sylvanus
SeaBasChan01
Sylvanus
3
0
21
13.5
L
1
7
0
0.14
W
Chiron
3
2
15
5.25
L
Gilgamesh
jamesredburn
Gilgamesh
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,729
Damage
28,998
31,263
Taken
27,294
12,472
Mitigated
17,618
2,435
Healing
15,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
GergedanBey
Hachiman
3,790
2,041
373
571
10,112
2,482
0
7,618
2,494
0
10,311
W
Baron Samedi
PenguinoJoe
Baron Samedi
15,998
1,385
1,618
4,063
10,455
5,175
1,225
1,813
8,642
42,631
0
W
Sylvanus
SeaBasChan01
Sylvanus
5,776
1,576
2,612
5,003
10,476
10,357
206
2,439
8,037
12,369
0
L
5,282
1,857
0
1,240
8,447
2,366
0
6,651
1,796
10,561
860
W
Chiron
7,224
2,690
622
1,126
6,363
2,086
826
678
5,685
0
23,185
L
Gilgamesh
jamesredburn
Gilgamesh
5,657
1,285
0
251
12,704
7,624
0
7,813
4,891
0
12,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,128
Gold Earned
25,359
51
Minions Killed
93
2
Camps Cleared
6
470,738
Distance Traveled
547,325
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,679
631
17
2
0
146,530
4
W
Baron Samedi
9,755
1,084
46
5
4
194,094
3
W
Sylvanus
7,915
879
14
2
0
181,784
1
L
Sol
5,680
631
7
1
1
160,606
1
W
Chiron
7,689
854
33
4
2
171,447
4
L
Gilgamesh
5,769
641
27
3
1
163,602
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role