Player Matchup

Ah Puch
Ah Puch
EViL SiLVeRSouL
Ah Puch
Level 121
God Stats
70W - 97L
1,447 SR
Queue Stats
239W - 328L
1,370 Elo+
Solo
Hou Yi
Hou Yi
KingGreedyGz382
Hou Yi
Level 39
God Stats
16W - 12L
1,444 SR
Queue Stats
21W - 28L
1,255 Elo+
Solo
Mercury
Mercury
PRINCE-LIGHT-SKN
Mercury
Level 44
God Stats
15W - 17L
1,299 SR
Queue Stats
312W - 395L
1,277 Elo+
Solo
Team Averages
Level 68
1,397 SR
1,301 Elo+

VS

Team Averages
Level 68
1,339 SR
1,280 Elo+
Loki
Loki
Barbarian916
Loki
Level 23
God Stats
6W - 11L
1,308 SR
Queue Stats
13W - 28L
1,191 Elo+
Solo
Cthulhu
Cthulhu
Deathreaper0992
Cthulhu
Level 99
God Stats
7W - 16L
1,490 SR
Queue Stats
268W - 368L
1,320 Elo+
Party 1
Osiris
Osiris
JayBonedaMighty
Osiris
Level 81
God Stats
0W - 8L
1,219 SR
Queue Stats
186W - 279L
1,329 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 8
8,798
733
10,995
5,060
1,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
12 / 6 / 3
9,989
832
13,338
11,596
3,911
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
3 / 2 / 10
8,967
747
6,042
5,545
1,806
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 5
8,256
688
2,601
10,587
4,790
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 3 / 4
8,243
687
5,852
13,592
13,427
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 7 / 3
7,935
661
5,246
11,883
8,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
16
Kills
7
8
Deaths
16
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
6
5
0.75
L
3
3
4
1.67
W
1
0
8
5
L
2
7
3
0.5
W
12
6
3
2.25
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,375
Damage
13,699
22,201
Taken
36,062
7,537
Mitigated
27,007
3,884
Healing
5,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,601
442
0
871
10,587
4,790
0
2,710
7,877
0
17,926
L
5,852
194
312
2,840
13,592
13,427
0
4,313
9,279
16,469
0
W
10,995
47
0
2,160
5,060
1,820
401
2,174
2,763
45,145
0
L
5,246
1,799
392
959
11,883
8,790
0
3,972
7,911
0
11,066
W
13,338
7,656
113
1,611
11,596
3,911
38
2,480
8,736
0
29,176
W
6,042
2,391
0
0
5,545
1,806
0
1,705
3,682
0
17,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,754
Gold Earned
24,434
147
Minions Killed
76
9
Camps Cleared
0
696,091
Distance Traveled
595,610
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,256
688
38
3
0
217,556
0
L
Cthulhu
8,243
687
15
1
0
201,617
0
W
Ah Puch
8,798
733
80
7
5
228,411
2
L
Osiris
7,935
661
23
2
0
176,437
0
W
Hou Yi
9,989
832
47
4
3
194,866
1
W
Mercury
8,967
747
20
2
1
272,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role