Player Matchup

He Bo
He Bo
Brinooo02
He Bo
Level 102
God Stats
2W - 4L
1,500 SR
Queue Stats
129W - 131L
1,554 Elo+
Solo
Tsukuyomi
Tsukuyomi
SmiteSV
Tsukuyomi
Level 17
God Stats
26W - 11L
1,727 SR
Queue Stats
200W - 164L
1,581 Elo+
Solo
Bacchus
Bacchus
Stonyray5788
Bacchus
Level 26
God Stats
38W - 32L
1,533 SR
Queue Stats
158W - 196L
1,390 Elo+
Solo
Team Averages
Level 48
1,587 SR
1,508 Elo+

VS

Team Averages
Level 33
1,344 SR
1,360 Elo+
Sylvanus
Sylvanus
Terro_773
Sylvanus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
alannahgimli97
Neith
Level 7
God Stats
2W - 11L
1,123 SR
Queue Stats
4W - 11L
1,195 Elo+
Party 1
Janus
Janus
bass2urtrout
Janus
Level 86
God Stats
2W - 6L
1,409 SR
Queue Stats
232W - 333L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Brinooo02
He Bo
13
7 / 0 / 13
8,684
868
11,925
6,873
2,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
SmiteSV
Tsukuyomi
13
10 / 0 / 9
8,895
890
8,550
7,332
3,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Stonyray5788
Bacchus
12
5 / 0 / 14
8,884
888
8,187
8,342
9,919
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Terro_773
Sylvanus
8
0 / 8 / 0
5,825
583
1,498
12,210
5,532
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

8
0 / 8 / 0
5,855
586
4,145
9,124
2,801
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 6 / 0
6,140
614
6,271
9,426
3,523
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
0
22
Kills
0
0
Deaths
22
36
Assists
0
Player
Kills
Deaths
Assists
KDA
W
He Bo
Brinooo02
He Bo
7
0
13
13.5
W
Tsukuyomi
SmiteSV
Tsukuyomi
10
0
9
14.5
W
Bacchus
Stonyray5788
Bacchus
5
0
14
12
L
Sylvanus
Terro_773
Sylvanus
0
8
0
0
L
0
8
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,662
Damage
11,914
22,547
Taken
30,760
15,417
Mitigated
11,856
5,311
Healing
3,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Brinooo02
He Bo
11,925
577
0
917
6,873
2,440
888
3,717
3,156
44,032
0
W
Tsukuyomi
SmiteSV
Tsukuyomi
8,550
1,853
758
2,421
7,332
3,058
1,288
2,921
4,411
0
22,312
W
Bacchus
Stonyray5788
Bacchus
8,187
527
675
540
8,342
9,919
260
1,619
6,723
14,120
0
L
Sylvanus
Terro_773
Sylvanus
1,498
432
838
953
12,210
5,532
0
7,656
4,331
4,304
0
L
4,145
1,409
330
560
9,124
2,801
0
4,866
4,146
0
11,321
L
6,271
487
0
630
9,426
3,523
0
7,466
1,807
23,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,463
Gold Earned
17,820
117
Minions Killed
64
7
Camps Cleared
2
677,260
Distance Traveled
434,598
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,684
868
68
7
4
210,494
2
W
Tsukuyomi
8,895
890
37
4
2
232,303
0
W
Bacchus
8,884
888
12
1
1
234,463
2
L
Sylvanus
5,825
583
6
1
0
132,326
0
L
Neith
5,855
586
16
2
1
133,496
1
L
Janus
6,140
614
42
4
1
168,776
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role