Player Matchup

Chiron
Chiron
 
Chiron
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Camazotz
Camazotz
 
Camazotz
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
RyushinteiSmash
Geb
Level 127
God Stats
22W - 15L
1,523 SR
Queue Stats
447W - 382L
1,569 Elo+
Party 1
Hel
Hel
tsukuyomi183
Hel
Level 160
God Stats
10W - 5L
1,613 SR
Queue Stats
639W - 511L
1,561 Elo+
Party 1
Team Averages
Level 121
1,527 SR
1,526 Elo+

VS

Team Averages
Level 81
1,547 SR
1,488 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hades
Hades
LechePaTuBody
Hades
Level 27
God Stats
48W - 42L
1,518 SR
Queue Stats
153W - 164L
1,469 Elo+
Party 3
Izanami
Izanami
Xur15Gar
Izanami
Level 48
God Stats
26W - 24L
1,563 SR
Queue Stats
163W - 187L
1,506 Elo+
Party 2
Bakasura
Bakasura
lalecheketeandao
Bakasura
Level 126
God Stats
129W - 120L
1,549 SR
Queue Stats
329W - 325L
1,484 Elo+
Party 3
Cerberus
Cerberus
p16590
Cerberus
Level 74
God Stats
16W - 15L
1,605 SR
Queue Stats
286W - 319L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
5 / 0 / 0
5,962
596
8,892
3,504
866
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Camazotz
 
Camazotz
10
0 / 0 / 1
5,421
542
3,651
4,861
1,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
 
Sun Wukong
10
1 / 1 / 0
5,392
539
1,207
6,016
2,410
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

8
0 / 0 / 3
5,083
508
1,587
4,505
1,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 1 / 0
5,469
547
2,302
5,210
1,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 1 / 0
5,509
551
2,626
4,635
3,100
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
1 / 0 / 0
5,608
561
2,873
6,497
2,552
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Xur15Gar
Izanami
9
0 / 3 / 0
4,830
483
1,237
5,426
1,409
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 0 / 1
5,558
556
1,484
4,194
1,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
p16590
Cerberus
8
0 / 2 / 0
4,908
491
2,000
8,662
4,613
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
6
Kills
2
2
Deaths
6
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
5
0
0
5
W
Camazotz
 
Camazotz
0
0
1
0.5
W
Sun Wukong
 
Sun Wukong
1
1
0
1
L
Cthulhu
 
Cthulhu
0
1
0
0
L
1
0
0
1
W
0
0
3
1.5
L
Izanami
Xur15Gar
Izanami
0
3
0
0
L
1
0
1
1.5
L
Cerberus
p16590
Cerberus
0
2
0
0
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,639
Damage
10,220
24,096
Taken
29,414
7,770
Mitigated
13,276
10,370
Healing
13,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
8,892
2,915
689
1,246
3,504
866
372
1,407
2,087
0
40,063
W
Camazotz
 
Camazotz
3,651
472
0
3,614
4,861
1,366
0
777
4,064
0
31,443
W
Sun Wukong
 
Sun Wukong
1,207
70
0
2,382
6,016
2,410
399
2,055
3,891
0
29,647
L
Cthulhu
 
Cthulhu
2,626
493
0
2,028
4,635
3,100
159
0
4,635
28,860
0
L
2,873
691
0
4,378
6,497
2,552
0
1,904
4,441
30,589
0
W
1,587
193
0
631
4,505
1,641
144
817
3,678
8,347
0
L
Izanami
Xur15Gar
Izanami
1,237
783
0
1,453
5,426
1,409
0
444
4,982
0
29,017
L
1,484
942
0
2,131
4,194
1,602
130
298
3,884
0
23,519
L
Cerberus
p16590
Cerberus
2,000
64
332
2,844
8,662
4,613
0
1,079
7,583
15,987
0
W
2,302
89
59
1,749
5,210
1,487
108
2,667
2,463
33,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,327
Gold Earned
26,413
275
Minions Killed
316
0
Camps Cleared
0
1,004,362
Distance Traveled
957,110
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
5,962
596
62
6
0
184,913
1
W
Camazotz
5,421
542
66
7
0
226,186
1
W
Sun Wukong
5,392
539
58
6
0
198,808
2
L
Cthulhu
5,509
551
63
6
0
178,731
0
L
Hades
5,608
561
72
7
0
175,072
0
W
Geb
5,083
508
22
2
0
202,405
4
L
Izanami
4,830
483
72
7
0
177,533
3
L
Bakasura
5,558
556
68
7
0
226,325
0
L
Cerberus
4,908
491
41
4
0
199,449
2
W
Hel
5,469
547
67
7
0
192,050
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role