Player Matchup

Merlin
Merlin
BadderLamb
Merlin
Level 124
God Stats
2W - 4L
1,585 SR
Queue Stats
265W - 318L
1,419 Elo+
Party 1
Ares
Ares
Frozen53677
Ares
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 84L
1,409 Elo+
Party 3
Anhur
Anhur
LegionOfTheWolf
Anhur
Level 24
God Stats
0W - 1L
1,282 SR
Queue Stats
59W - 49L
1,474 Elo+
Party 1
Pele
Pele
blackrose0407
Pele
Level 67
God Stats
6W - 12L
1,400 SR
Queue Stats
91W - 107L
1,397 Elo+
Party 3
Osiris
Osiris
slimmyslim14
Osiris
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,369 Elo+
Party 3
Team Averages
Level 53
1,453 SR
1,413 Elo+

VS

Team Averages
Level 68
1,466 SR
1,410 Elo+
Sylvanus
Sylvanus
Medievalfellow
Sylvanus
Level 21
God Stats
6W - 5L
1,500 SR
Queue Stats
24W - 22L
1,446 Elo+
Party 2
Skadi
Skadi
MidgardChampion
Skadi
Level 84
God Stats
3W - 1L
1,542 SR
Queue Stats
80W - 104L
1,374 Elo+
Party 2
Cu Chulainn
Cu Chulainn
RealTraumatized
Cu Chulainn
Level 74
God Stats
1W - 0L
1,408 SR
Queue Stats
118W - 168L
1,384 Elo+
Party 2
Janus
Janus
caladpapi
Janus
Level 53
God Stats
8W - 8L
1,416 SR
Queue Stats
90W - 99L
1,410 Elo+
Solo
Chaac
Chaac
haydodian
Chaac
Level 109
God Stats
13W - 6L
1,464 SR
Queue Stats
168W - 173L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BadderLamb
Merlin
13
2 / 4 / 2
7,799
520
8,635
8,723
2,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 7 / 4
6,188
413
2,510
16,397
10,078
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
5 / 6 / 4
7,795
520
10,164
10,745
3,059
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
5 / 1 / 2
8,567
571
5,847
8,649
3,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Osiris
12
0 / 3 / 0
6,355
424
2,714
10,023
5,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
1 / 3 / 14
8,202
547
7,075
13,384
10,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
12 / 2 / 4
8,806
587
14,393
9,549
3,119
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
RealTraumatized
Cu Chulainn
12
2 / 4 / 4
7,102
473
6,189
10,701
5,499
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
caladpapi
Janus
15
5 / 3 / 3
8,856
590
3,943
8,217
2,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
haydodian
Chaac
14
1 / 0 / 3
8,208
547
5,652
10,272
5,874
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
12
Kills
21
21
Deaths
12
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Merlin
BadderLamb
Merlin
2
4
2
0.75
L
0
7
4
0.29
L
5
6
4
1.17
W
Sylvanus
1
3
14
2.67
W
12
2
4
7
W
Cu Chulainn
RealTraumatized
Cu Chulainn
2
4
4
1
L
5
1
2
6
W
Janus
caladpapi
Janus
5
3
3
2.17
W
Chaac
haydodian
Chaac
1
0
3
2.5
L
Osiris
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,870
Damage
37,252
54,537
Taken
52,123
25,252
Mitigated
27,848
14,937
Healing
19,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
BadderLamb
Merlin
8,635
355
0
1,121
8,723
2,823
40
2,525
6,042
41,734
0
L
2,510
530
1,193
2,444
16,397
10,078
0
4,369
11,992
13,860
0
L
10,164
7,230
0
1,900
10,745
3,059
806
3,087
7,658
0
44,391
W
Sylvanus
7,075
2,132
1,343
5,213
13,384
10,938
573
3,234
10,011
21,404
0
W
14,393
5,814
0
1,934
9,549
3,119
1,887
1,628
7,863
0
59,875
W
Cu Chulainn
RealTraumatized
Cu Chulainn
6,189
1,186
0
2,591
10,701
5,499
387
578
10,091
0
40,189
L
5,847
1,998
0
4,141
8,649
3,697
0
966
7,643
0
53,128
W
Janus
caladpapi
Janus
3,943
57
226
2,945
8,217
2,418
174
4,794
2,975
49,489
0
W
Chaac
haydodian
Chaac
5,652
1,715
0
5,354
10,272
5,874
0
232
10,038
0
48,104
L
Osiris
2,714
1,111
0
4,138
10,023
5,595
0
187
9,836
0
32,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,704
Gold Earned
41,174
351
Minions Killed
423
0
Camps Cleared
0
1,445,297
Distance Traveled
1,409,601
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,799
520
81
5
0
269,793
0
L
Ares
6,188
413
26
2
0
273,301
0
L
Anhur
7,795
520
74
5
0
248,489
2
W
Sylvanus
8,202
547
22
1
0
255,374
3
W
Skadi
8,806
587
100
7
0
268,348
0
W
Cu Chulainn
7,102
473
75
5
0
303,227
2
L
Pele
8,567
571
96
6
0
357,833
1
W
Janus
8,856
590
124
8
0
290,122
0
W
Chaac
8,208
547
102
7
0
292,530
5
L
Osiris
6,355
424
74
5
0
295,881
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role