Player Matchup

Medusa
Medusa
Diamond I
RodneshaClark
Medusa
Diamond I
Level 69
God Stats
130W - 19L
2,099 SR
Queue Stats
237W - 71L
2,990 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 69
2,099 SR
2,990 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 107
2,141 SR
2,508 MMR
Fenrir
Fenrir
Diamond II
eboKtsoP
Fenrir
Diamond II
Level 107
God Stats
5W - 1L
2,141 SR
Queue Stats
26W - 8L
2,508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 0
5,395
1,079
1,685
1,532
588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
OlorunBellonaUllrChronosAnhur

VS

Bans
Ah Muzen CabHe BoSkadiHou YiIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
eboKtsoP
Fenrir
4
0 / 2 / 0
3,576
715
343
2,011
532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
L
Fenrir
eboKtsoP
Fenrir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

1,685
Damage
343
1,532
Taken
2,011
588
Mitigated
532
756
Healing
423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,685
964
0
756
1,532
588
640
136
1,396
0
23,118
L
Fenrir
eboKtsoP
Fenrir
343
69
0
423
2,011
532
0
210
1,801
0
2,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,395
Gold Earned
3,576
48
Minions Killed
4
3
Camps Cleared
1
90,220
Distance Traveled
29,928
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,395
1,079
48
10
3
90,220
2
L
Fenrir
3,576
715
4
1
1
29,928
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role