Player Matchup

Cthulhu
Cthulhu
Hieifan13
Cthulhu
Level 159
God Stats
10W - 13L
1,554 SR
Queue Stats
253W - 251L
1,540 Elo+
Party 2
Neith
Neith
MedicalMarlin35
Neith
Level 123
God Stats
77W - 77L
1,539 SR
Queue Stats
181W - 200L
1,497 Elo+
Solo
Geb
Geb
TartanAlloyWolf
Geb
Level 157
God Stats
31W - 21L
1,589 SR
Queue Stats
313W - 297L
1,480 Elo+
Party 2
Team Averages
Level 146
1,561 SR
1,506 Elo+

VS

Team Averages
Level 103
1,792 SR
1,507 Elo+
Hou Yi
Hou Yi
Damianlj
Hou Yi
Level 116
God Stats
11W - 7L
1,615 SR
Queue Stats
392W - 363L
1,487 Elo+
Party 1
Odin
Odin
VersacheLemonade
Odin
Level 69
God Stats
12W - 7L
2,007 SR
Queue Stats
129W - 115L
1,534 Elo+
Party 1
Sol
Sol
seashark-gaming
Sol
Level 124
God Stats
2W - 2L
1,753 SR
Queue Stats
278W - 261L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hieifan13
Cthulhu
14
0 / 4 / 2
9,713
571
9,937
14,607
6,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 1
9,221
542
6,973
4,572
1,620
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 5 / 1
9,694
570
9,443
16,992
11,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Damianlj
Hou Yi
14
4 / 1 / 6
10,866
639
6,846
8,501
2,653
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
3 / 0 / 7
11,043
650
7,684
15,333
10,783
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
3 / 2 / 7
10,918
642
14,437
12,473
4,100
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
10
10
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Damianlj
Hou Yi
4
1
6
7
L
Cthulhu
Hieifan13
Cthulhu
0
4
2
0.25
L
1
1
1
1.5
L
2
5
1
0.5
W
3
0
7
6.5
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,353
Damage
28,967
36,171
Taken
36,307
19,209
Mitigated
17,536
4,917
Healing
13,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Damianlj
Hou Yi
6,846
2,930
0
1,371
8,501
2,653
1,785
5,246
2,941
0
30,298
L
Cthulhu
Hieifan13
Cthulhu
9,937
254
356
2,060
14,607
6,346
0
7,551
7,056
47,096
0
L
6,973
1,750
0
862
4,572
1,620
250
2,184
2,388
0
22,434
L
9,443
340
0
1,639
16,992
11,243
0
6,565
10,427
33,021
0
W
7,684
1,108
0
6,588
15,333
10,783
60
5,443
9,450
3,330
35,524
W
14,437
5,264
0
5,316
12,473
4,100
1,377
7,897
4,112
53,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,628
Gold Earned
32,827
196
Minions Killed
208
8
Camps Cleared
5
841,862
Distance Traveled
895,447
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
10,866
639
56
3
1
283,156
8
L
Cthulhu
9,713
571
80
5
5
320,336
3
L
Neith
9,221
542
37
2
1
235,120
4
L
Geb
9,694
570
79
5
2
286,406
2
W
Odin
11,043
650
67
4
1
339,038
5
W
Sol
10,918
642
85
5
3
273,253
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role