Player Matchup

Discordia
Discordia
InfectedBeaver8
Discordia
Level 69
God Stats
0W - 2L
1,292 SR
Queue Stats
31W - 35L
1,470 Elo+
Party 1
Yemoja
Yemoja
Tdubz4183
Yemoja
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,445 Elo+
Party 1
Thanatos
Thanatos
Twister1295
Thanatos
Level 68
God Stats
1W - 2L
1,709 SR
Queue Stats
16W - 26L
1,425 Elo+
Party 1
Team Averages
Level 52
1,501 SR
1,447 Elo+

VS

Team Averages
Level 76
1,660 SR
1,574 Elo+
Mulan
Mulan
MagicJuanson
Mulan
Level 98
God Stats
4W - 3L
1,678 SR
Queue Stats
218W - 141L
1,535 Elo+
Party 2
Fenrir
Fenrir
SleepySnakes
Fenrir
Level 104
God Stats
2W - 0L
1,655 SR
Queue Stats
159W - 150L
1,516 Elo+
Party 2
Baron Samedi
Baron Samedi
cannibleking
Baron Samedi
Level 25
God Stats
9W - 3L
1,648 SR
Queue Stats
47W - 31L
1,672 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
InfectedBeaver8
Discordia
15
5 / 4 / 3
11,075
692
14,896
7,948
2,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
Tdubz4183
Yemoja
13
0 / 9 / 6
10,050
628
2,862
20,070
22,318
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Twister1295
Thanatos
14
5 / 9 / 3
11,782
736
11,298
14,095
3,928
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 3 / 12
12,205
763
13,519
20,680
23,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
15
10 / 4 / 6
11,844
740
11,814
12,804
5,952
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
cannibleking
Baron Samedi
15
3 / 3 / 13
11,404
713
11,820
13,812
6,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
53
10
Kills
22
22
Deaths
10
12
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Discordia
InfectedBeaver8
Discordia
5
4
3
1.63
W
9
3
12
5
W
Fenrir
10
4
6
3.25
L
Yemoja
Tdubz4183
Yemoja
0
9
6
0.33
L
Thanatos
Twister1295
Thanatos
5
9
3
0.72
W
Baron Samedi
cannibleking
Baron Samedi
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,056
Damage
37,153
42,113
Taken
47,296
29,036
Mitigated
35,670
6,072
Healing
15,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
InfectedBeaver8
Discordia
14,896
918
97
1,197
7,948
2,790
513
3,188
4,479
47,049
0
W
13,519
973
0
6,648
20,680
23,098
90
7,114
13,566
9,715
28,897
W
Fenrir
11,814
2,967
0
2,224
12,804
5,952
1,973
5,825
6,979
0
36,483
L
Yemoja
Tdubz4183
Yemoja
2,862
462
257
673
20,070
22,318
322
7,062
12,231
16,762
0
L
Thanatos
Twister1295
Thanatos
11,298
3,539
0
3,848
14,095
3,928
517
4,005
9,940
0
23,592
W
Baron Samedi
cannibleking
Baron Samedi
11,820
813
1,450
4,926
13,812
6,620
553
5,753
8,059
53,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,907
Gold Earned
35,453
139
Minions Killed
191
4
Camps Cleared
11
767,486
Distance Traveled
835,237
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
11,075
692
91
6
2
262,587
0
W
Mulan
12,205
763
51
3
2
294,334
2
W
Fenrir
11,844
740
49
3
5
284,777
1
L
Yemoja
10,050
628
26
2
0
245,364
1
L
Thanatos
11,782
736
22
1
2
259,535
1
W
Baron Samedi
11,404
713
91
6
4
256,126
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role