Player Matchup

Charybdis
Charybdis
Gold I
Twonkiey
Charybdis
Gold I
Level 105
God Stats
6W - 4L
1,476 SR
Queue Stats
30W - 27L
1,551 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 105
1,476 SR
1,551 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 149
1,540 SR
1,500 MMR
Kali
Kali
Bronze III
Mazokuu
Kali
Bronze III
Level 149
God Stats
0W - 1L
1,540 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Twonkiey
Charybdis
15
4 / 1 / 0
9,034
903
8,373
9,400
3,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
BakasuraAnhurBellonaHou YiAh Muzen Cab

VS

Bans
He BoIzanamiDanzaburouSolMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Mazokuu
Kali
13
1 / 4 / 0
7,803
780
7,046
11,707
5,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
4
Kills
1
1
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kali
Mazokuu
Kali
1
4
0
0.25
W
Charybdis
Twonkiey
Charybdis
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,373
Damage
7,046
9,400
Taken
11,707
3,958
Mitigated
5,517
3,242
Healing
2,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
Mazokuu
Kali
7,046
3,977
0
2,983
11,707
5,517
0
292
11,415
0
39,146
W
Charybdis
Twonkiey
Charybdis
8,373
5,413
0
3,242
9,400
3,958
0
256
9,144
0
54,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,034
Gold Earned
7,803
115
Minions Killed
75
5
Camps Cleared
3
175,264
Distance Traveled
232,498
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,803
780
75
8
3
232,498
5
W
Charybdis
9,034
903
115
12
5
175,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role