Player Matchup

Loki
Loki
FullPower_8000
Loki
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,186 Elo+
Solo
Guan Yu
Guan Yu
InvocadoDoSertão
Guan Yu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 47L
1,264 Elo+
Solo
Sol
Sol
Logannw19
Sol
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 4L
1,789 Elo+
Party 1
Poseidon
Poseidon
Loganw19
Poseidon
Level 83
God Stats
57W - 68L
1,447 SR
Queue Stats
478W - 527L
1,495 Elo+
Party 1
Yemoja
Yemoja
VintageBack
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 24
1,489 SR
1,447 Elo+

VS

Team Averages
Level 16
1,412 SR
1,413 Elo+
Artemis
Artemis
Adãoll
Artemis
Level 0
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Discordia
Discordia
TryingToImprove
Discordia
Level 15
God Stats
25W - 19L
1,407 SR
Queue Stats
78W - 51L
1,605 Elo+
Solo
Fafnir
Fafnir
ZIGAOOO8353
Fafnir
Level 16
God Stats
8W - 8L
1,186 SR
Queue Stats
49W - 51L
1,141 Elo+
Solo
Chang'e
Chang'e
iPodh12
Chang'e
Level 25
God Stats
3W - 1L
1,465 SR
Queue Stats
25W - 22L
1,429 Elo+
Solo
Cabrakan
Cabrakan
zak723
Cabrakan
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 61L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 8 / 2
7,448
324
2,321
10,523
3,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 10 / 3
7,741
337
3,457
23,670
11,330
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

13
3 / 7 / 4
8,584
373
10,618
18,135
5,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Poseidon
Loganw19
Poseidon
16
3 / 7 / 3
9,962
433
18,720
16,793
5,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Yemoja
14
1 / 4 / 3
9,244
402
5,489
14,614
9,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Adãoll
Artemis
4
0 / 1 / 0
6,807
296
334
689
167
Short Bow

Short Bow

+15%
Attack Speed

Discordia
TryingToImprove
Discordia
20
14 / 0 / 5
12,916
562
32,780
11,159
4,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fafnir
17
2 / 5 / 1
10,811
470
6,865
18,320
11,199
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
iPodh12
Chang'e
16
3 / 1 / 14
10,276
447
6,168
12,490
4,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
zak723
Cabrakan
20
16 / 1 / 7
14,408
626
22,236
29,721
48,737
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
62
8
Kills
35
36
Deaths
8
15
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Artemis
Adãoll
Artemis
0
1
0
0
L
1
8
2
0.25
L
0
10
3
0.15
L
3
7
4
0.71
L
Poseidon
Loganw19
Poseidon
3
7
3
0.64
W
Discordia
TryingToImprove
Discordia
14
0
5
16.5
L
Yemoja
1
4
3
0.63
W
Fafnir
2
5
1
0.5
W
Chang'e
iPodh12
Chang'e
3
1
14
10
W
Cabrakan
zak723
Cabrakan
16
1
7
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,605
Damage
68,383
83,735
Taken
72,379
35,836
Mitigated
68,365
14,967
Healing
32,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Adãoll
Artemis
334
334
0
67
689
167
0
362
327
0
1,748
L
2,321
776
0
939
10,523
3,333
0
6,470
3,902
0
17,613
L
3,457
278
1,147
2,698
23,670
11,330
0
19,896
3,605
0
26,395
L
10,618
3,702
0
4,188
18,135
5,415
628
14,932
2,977
35,394
0
L
Poseidon
Loganw19
Poseidon
18,720
2,191
0
1,550
16,793
5,778
102
12,671
3,695
84,999
0
W
Discordia
TryingToImprove
Discordia
32,780
1,575
354
1,902
11,159
4,203
3,313
5,659
5,004
120,853
0
L
Yemoja
5,489
1,447
2,616
1,829
14,614
9,980
110
12,895
1,507
41,322
0
W
Fafnir
6,865
3,022
0
5,875
18,320
11,199
3,580
6,957
11,187
54,778
0
W
Chang'e
iPodh12
Chang'e
6,168
826
5,306
6,006
12,490
4,059
441
7,798
4,519
35,526
0
W
Cabrakan
zak723
Cabrakan
22,236
2,522
0
12,990
29,721
48,737
2,671
12,862
16,515
120,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,979
Gold Earned
55,218
304
Minions Killed
513
0
Camps Cleared
0
1,792,218
Distance Traveled
1,623,223
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,807
296
4
0
0
28,856
0
L
Loki
7,448
324
25
1
0
283,816
0
L
Guan Yu
7,741
337
48
2
0
373,244
0
L
Sol
8,584
373
44
2
0
357,944
4
L
Poseidon
9,962
433
130
6
0
413,109
5
W
Discordia
12,916
562
183
8
0
451,373
6
L
Yemoja
9,244
402
57
2
0
364,105
2
W
Fafnir
10,811
470
81
4
0
331,214
3
W
Chang'e
10,276
447
54
2
0
423,626
2
W
Cabrakan
14,408
626
191
8
0
388,154
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role