Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Elussion_e
Tiamat
Level 92
God Stats
11W - 2L
1,701 SR
Queue Stats
147W - 167L
1,440 Elo+
Solo
Artio
Artio
Mr__Katsu
Artio
Level 68
God Stats
24W - 11L
1,759 SR
Queue Stats
333W - 337L
1,510 Elo+
Solo
Team Averages
Level 124
1,592 SR
1,490 Elo+

VS

Team Averages
Level 82
1,426 SR
1,411 Elo+
Merlin
Merlin
Estebanbw
Merlin
Level 87
God Stats
13W - 24L
1,384 SR
Queue Stats
321W - 433L
1,389 Elo+
Party 1
Anhur
Anhur
Marcosfederic036
Anhur
Level 85
God Stats
2W - 6L
1,364 SR
Queue Stats
248W - 326L
1,399 Elo+
Party 1
Ymir
Ymir
Mr-chino1403
Ymir
Level 107
God Stats
11W - 14L
1,460 SR
Queue Stats
236W - 340L
1,386 Elo+
Party 1
Nike
Nike
SYXTYGAMA
Nike
Level 68
God Stats
11W - 15L
1,421 SR
Queue Stats
149W - 241L
1,356 Elo+
Party 1
Serqet
Serqet
TCHg4b1
Serqet
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
206W - 236L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
7 / 0 / 2
6,567
657
4,714
6,901
2,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ra
 
Ra
9
0 / 2 / 2
5,588
559
3,796
4,790
1,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
 
Apollo
8
2 / 2 / 4
5,297
530
3,183
5,421
1,176
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
Elussion_e
Tiamat
10
1 / 1 / 5
5,844
584
3,800
5,096
2,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artio
Mr__Katsu
Artio
8
3 / 0 / 4
5,800
580
2,187
6,010
4,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Estebanbw
Merlin
8
1 / 3 / 0
5,092
509
3,178
4,297
1,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 3 / 0
4,799
480
2,797
4,530
946
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
0 / 3 / 1
4,205
421
1,093
6,196
2,817
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nike
10
1 / 1 / 1
5,244
524
2,298
6,066
3,388
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Serqet
TCHg4b1
Serqet
9
2 / 3 / 1
5,337
534
2,864
6,380
1,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
13
Kills
5
5
Deaths
13
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
7
0
2
8
W
Ra
 
Ra
0
2
2
0.5
W
Apollo
 
Apollo
2
2
4
2
W
Tiamat
Elussion_e
Tiamat
1
1
5
3.5
L
Merlin
Estebanbw
Merlin
1
3
0
0.33
L
1
3
0
0.33
L
0
3
1
0.17
W
Artio
Mr__Katsu
Artio
3
0
4
5
L
Nike
1
1
1
1.5
L
Serqet
TCHg4b1
Serqet
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,680
Damage
12,230
28,218
Taken
27,469
12,423
Mitigated
10,295
11,080
Healing
5,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
4,714
812
0
4,090
6,901
2,417
0
488
6,393
0
37,906
W
Ra
 
Ra
3,796
486
0
1,899
4,790
1,688
490
0
4,558
28,977
1,703
W
Apollo
 
Apollo
3,183
1,815
0
1,624
5,421
1,176
17
164
5,257
0
24,657
W
Tiamat
Elussion_e
Tiamat
3,800
456
0
1,440
5,096
2,989
0
2,329
2,409
26,371
0
L
Merlin
Estebanbw
Merlin
3,178
57
0
750
4,297
1,230
0
2,251
1,815
23,242
0
L
2,797
1,568
0
873
4,530
946
0
780
3,710
0
21,473
L
1,093
359
0
591
6,196
2,817
0
1,825
4,340
9,756
0
W
Artio
Mr__Katsu
Artio
2,187
599
482
1,545
6,010
4,153
0
1,134
4,792
10,060
0
L
Nike
2,298
43
0
620
6,066
3,388
0
2,894
3,172
0
21,383
L
Serqet
TCHg4b1
Serqet
2,864
579
0
2,270
6,380
1,914
0
1,402
4,930
0
21,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,096
Gold Earned
24,677
240
Minions Killed
217
0
Camps Cleared
0
927,275
Distance Traveled
925,894
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,567
657
73
7
0
203,963
3
W
Ra
5,588
559
52
5
0
168,558
0
W
Apollo
5,297
530
44
4
0
176,329
4
W
Tiamat
5,844
584
61
6
0
191,089
4
L
Merlin
5,092
509
52
5
0
174,908
2
L
Anhur
4,799
480
51
5
0
183,537
3
L
Ymir
4,205
421
17
2
0
182,680
1
W
Artio
5,800
580
10
1
0
187,336
2
L
Nike
5,244
524
47
5
0
185,959
0
L
Serqet
5,337
534
50
5
0
198,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role