Player Matchup

Olorun
Olorun
Diamond IV
 
Olorun
Diamond IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Diamond II
HHumii
Achilles
Diamond II
Level 147
God Stats
10W - 3L
1,961 SR
Queue Stats
147W - 39L
2,084 MMR
Party 1
Hou Yi
Hou Yi
Masters
Jaiimy
Hou Yi
Masters
Level 160
God Stats
7W - 4L
2,060 SR
Queue Stats
202W - 55L
2,589 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 145
1,840 SR
2,058 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,517 SR
1,386 MMR
Artemis
Artemis
Silver V
Unbelivable_Hulk
Artemis
Silver V
Level 88
God Stats
2W - 4L
1,443 SR
Queue Stats
8W - 8L
1,310 MMR
Party 2
Khepri
Khepri
Silver I
xAiizE_Freeze
Khepri
Silver I
Level 135
God Stats
12W - 7L
1,609 SR
Queue Stats
22W - 17L
1,535 MMR
Party 2
Agni
Agni
Silver IV
xXDarksaiderXx
Agni
Silver IV
Level 133
God Stats
0W - 1L
1,498 SR
Queue Stats
23W - 21L
1,314 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
4 / 3 / 9
7,419
824
8,043
7,467
3,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
HHumii
Achilles
12
6 / 2 / 11
8,228
914
7,656
10,815
9,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hou Yi
Jaiimy
Hou Yi
13
7 / 1 / 7
8,264
918
11,481
8,043
2,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
PersephoneCthulhuTiamatMorgan Le FayOdin

VS

Bans
GilgameshFenrirZeusChaacAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 2
7,373
819
8,643
8,179
3,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 7 / 5
7,439
827
2,713
14,084
13,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 5 / 1
6,662
740
5,339
7,668
2,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
17
Kills
6
6
Deaths
17
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
4
3
9
2.83
W
Achilles
HHumii
Achilles
6
2
11
5.75
W
Hou Yi
Jaiimy
Hou Yi
7
1
7
10.5
L
3
5
2
0.8
L
1
7
5
0.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,180
Damage
16,695
26,325
Taken
29,931
15,205
Mitigated
18,710
10,373
Healing
3,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
8,043
3,492
1,074
2,375
7,467
3,192
256
2,949
4,518
21,512
4,196
W
Achilles
HHumii
Achilles
7,656
2,001
0
3,257
10,815
9,409
388
3,345
7,470
850
14,244
W
Hou Yi
Jaiimy
Hou Yi
11,481
7,028
0
3,667
8,043
2,604
301
2,308
5,735
0
41,716
L
8,643
3,504
0
473
8,179
3,303
0
2,673
5,374
0
17,642
L
2,713
71
249
2,007
14,084
13,029
0
3,263
10,358
8,992
0
L
5,339
604
0
656
7,668
2,378
0
1,562
5,847
18,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,911
Gold Earned
21,474
113
Minions Killed
61
6
Camps Cleared
2
476,974
Distance Traveled
439,490
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,419
824
44
5
4
155,541
2
W
Achilles
8,228
914
18
2
0
167,729
1
W
Hou Yi
8,264
918
51
6
2
153,704
2
L
Artemis
7,373
819
16
2
0
119,229
2
L
Khepri
7,439
827
10
1
0
157,185
3
L
Agni
6,662
740
35
4
2
163,076
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role