Player Matchup

Cabrakan
Cabrakan
AdvanceBalogna
Cabrakan
Level 72
God Stats
29W - 26L
1,582 SR
Queue Stats
453W - 439L
1,486 Elo+
Solo
Cthulhu
Cthulhu
Codycarl
Cthulhu
Level 103
God Stats
26W - 23L
1,601 SR
Queue Stats
420W - 392L
1,543 Elo+
Party 2
Mulan
Mulan
JolIyy
Mulan
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
287W - 264L
1,605 Elo+
Party 2
Janus
Janus
Paladin101st
Janus
Level 9
God Stats
12W - 21L
1,598 SR
Queue Stats
86W - 103L
1,471 Elo+
Party 2
Charybdis
Charybdis
jynx33
Charybdis
Level 101
God Stats
3W - 9L
1,298 SR
Queue Stats
254W - 248L
1,576 Elo+
Party 2
Team Averages
Level 64
1,516 SR
1,536 Elo+

VS

Team Averages
Level 71
1,453 SR
1,531 Elo+
Anhur
Anhur
 
Anhur
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
KuroUwU
Thanatos
Level 65
God Stats
15W - 7L
1,561 SR
Queue Stats
221W - 217L
1,570 Elo+
Party 3
King Arthur
King Arthur
SpaceCowboy8375
King Arthur
Level 29
God Stats
21W - 27L
1,572 SR
Queue Stats
123W - 116L
1,518 Elo+
Party 1
Tiamat
Tiamat
rJaY5000
Tiamat
Level 124
God Stats
2W - 4L
1,130 SR
Queue Stats
125W - 125L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
12
4 / 2 / 1
7,428
571
7,144
8,164
7,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
Codycarl
Cthulhu
9
0 / 2 / 0
5,654
435
4,429
11,924
4,920
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mulan
JolIyy
Mulan
12
4 / 4 / 2
7,292
561
10,304
10,177
3,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 5 / 0
5,522
425
3,882
7,168
1,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
jynx33
Charybdis
10
1 / 4 / 0
5,988
461
3,334
7,975
1,520
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
5 / 0 / 2
7,608
585
6,285
5,183
1,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ganesha
 
Ganesha
10
0 / 2 / 10
6,176
475
3,897
11,244
7,217
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thanatos
KuroUwU
Thanatos
12
5 / 2 / 3
7,285
560
6,288
7,406
2,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
SpaceCowboy8375
King Arthur
12
3 / 4 / 1
7,093
546
5,762
13,109
5,548
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
rJaY5000
Tiamat
12
4 / 1 / 3
7,326
564
6,229
7,130
3,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
9
Kills
17
17
Deaths
9
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
0
2
6
W
Ganesha
 
Ganesha
0
2
10
2.5
L
Cabrakan
4
2
1
2.25
L
Cthulhu
Codycarl
Cthulhu
0
2
0
0
L
Mulan
JolIyy
Mulan
4
4
2
1.25
W
Thanatos
KuroUwU
Thanatos
5
2
3
3.25
L
0
5
0
0
W
King Arthur
SpaceCowboy8375
King Arthur
3
4
1
0.88
L
Charybdis
jynx33
Charybdis
1
4
0
0.25
W
Tiamat
rJaY5000
Tiamat
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,093
Damage
28,461
45,408
Taken
44,072
18,690
Mitigated
20,653
12,161
Healing
16,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,285
4,051
0
2,238
5,183
1,454
1,497
855
4,328
0
39,543
W
Ganesha
 
Ganesha
3,897
683
315
1,175
11,244
7,217
0
3,004
8,082
19,789
0
L
Cabrakan
7,144
1,435
0
1,586
8,164
7,003
60
547
7,566
38,249
0
L
Cthulhu
Codycarl
Cthulhu
4,429
327
1,607
2,767
11,924
4,920
0
3,349
8,402
21,237
0
L
Mulan
JolIyy
Mulan
10,304
2,319
0
3,325
10,177
3,470
0
2,635
7,468
0
44,696
W
Thanatos
KuroUwU
Thanatos
6,288
1,407
0
7,219
7,406
2,940
0
1,315
6,087
0
38,111
L
3,882
338
0
1,002
7,168
1,777
0
2,514
4,411
25,843
0
W
King Arthur
SpaceCowboy8375
King Arthur
5,762
666
0
3,594
13,109
5,548
0
7,817
5,254
0
35,509
L
Charybdis
jynx33
Charybdis
3,334
1,581
0
1,874
7,975
1,520
0
522
7,435
0
39,859
W
Tiamat
rJaY5000
Tiamat
6,229
620
0
2,082
7,130
3,494
147
2,130
4,866
41,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,884
Gold Earned
35,488
328
Minions Killed
352
0
Camps Cleared
0
1,159,754
Distance Traveled
1,300,822
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,608
585
94
7
0
248,564
1
W
Ganesha
6,176
475
8
1
0
255,430
4
L
Cabrakan
7,428
571
77
6
0
223,272
3
L
Cthulhu
5,654
435
35
3
0
253,873
4
L
Mulan
7,292
561
84
6
0
256,485
6
W
Thanatos
7,285
560
71
5
0
301,227
2
L
Janus
5,522
425
58
4
0
208,607
0
W
King Arthur
7,093
546
71
5
0
246,879
1
L
Charybdis
5,988
461
74
6
0
217,517
0
W
Tiamat
7,326
564
108
8
0
248,722
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role