Player Matchup

Geb
Geb
Hirmuvalta
Geb
Level 17
God Stats
7W - 12L
1,520 SR
Queue Stats
105W - 114L
1,564 Elo+
Party 1
Agni
Agni
MainD
Agni
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,218 Elo+
Party 1
Kali
Kali
Naamakauhu
Kali
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 97L
1,515 Elo+
Party 1
Ra
Ra
Shaamer
Ra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,218 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Tainei
Ah Muzen Cab
Level 68
God Stats
0W - 1L
1,262 SR
Queue Stats
6W - 5L
1,478 Elo+
Party 1
Team Averages
Level 49
1,456 SR
1,398 Elo+

VS

Team Averages
Level 47
1,692 SR
1,573 Elo+
Fenrir
Fenrir
BYULI
Fenrir
Level 29
God Stats
4W - 1L
1,748 SR
Queue Stats
136W - 103L
1,620 Elo+
Party 3
Olorun
Olorun
CommandoWolf
Olorun
Level 32
God Stats
92W - 47L
1,722 SR
Queue Stats
217W - 149L
1,608 Elo+
Party 2
Mulan
Mulan
Geerardd17
Mulan
Level 68
God Stats
18W - 14L
1,626 SR
Queue Stats
95W - 76L
1,639 Elo+
Party 3
Sol
Sol
KollSt0rm
Sol
Level 65
God Stats
2W - 0L
1,688 SR
Queue Stats
392W - 337L
1,592 Elo+
Party 2
Horus
Horus
Myrne
Horus
Level 42
God Stats
1W - 0L
1,677 SR
Queue Stats
13W - 14L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 2
5,422
452
4,807
11,050
6,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Agni
MainD
Agni
7
0 / 11 / 1
4,949
412
1,636
8,472
2,074
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
4 / 8 / 1
7,387
616
5,339
11,134
4,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 5 / 0
5,414
451
1,485
5,168
1,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Tainei
Ah Muzen Cab
8
0 / 6 / 3
4,909
409
5,184
8,608
2,163
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BYULI
Fenrir
15
11 / 0 / 6
9,155
763
9,310
9,036
6,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
13
9 / 2 / 4
8,811
734
8,565
9,254
3,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
14
3 / 0 / 1
8,443
704
1,943
4,073
3,001
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
5 / 2 / 6
7,614
635
11,408
9,660
3,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
Myrne
Horus
12
4 / 1 / 6
7,771
648
3,958
11,034
11,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
55
5
Kills
32
32
Deaths
5
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BYULI
Fenrir
11
0
6
14
W
Olorun
9
2
4
5.5
W
Mulan
3
0
1
3.5
L
1
2
2
1
W
5
2
6
4
L
Agni
MainD
Agni
0
11
1
0.05
W
Horus
Myrne
Horus
4
1
6
7
L
4
8
1
0.56
L
0
5
0
0
L
Ah Muzen Cab
Tainei
Ah Muzen Cab
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,451
Damage
35,184
44,432
Taken
43,057
16,535
Mitigated
27,772
8,404
Healing
21,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BYULI
Fenrir
9,310
1,885
0
4,834
9,036
6,390
0
850
8,170
0
55,747
W
Olorun
8,565
4,976
0
5,526
9,254
3,651
4,951
2,170
7,078
52,568
0
W
Mulan
1,943
450
0
1,024
4,073
3,001
1,017
1,134
2,819
0
48,986
L
4,807
584
0
3,438
11,050
6,438
0
6,353
4,697
12,965
0
W
11,408
5,154
0
6,165
9,660
3,178
5,699
1,551
8,045
51,423
0
L
Agni
MainD
Agni
1,636
468
0
63
8,472
2,074
0
3,311
5,161
15,092
0
W
Horus
Myrne
Horus
3,958
1,319
567
3,551
11,034
11,552
616
1,868
9,017
0
12,185
L
5,339
1,887
0
2,678
11,134
4,325
0
4,660
6,474
0
40,218
L
1,485
359
0
528
5,168
1,535
0
800
4,368
20,993
0
L
Ah Muzen Cab
Tainei
Ah Muzen Cab
5,184
2,003
0
1,697
8,608
2,163
0
4,849
3,759
0
26,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,081
Gold Earned
41,794
216
Minions Killed
442
0
Camps Cleared
0
1,050,973
Distance Traveled
1,205,434
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,155
763
108
9
0
283,761
3
W
Olorun
8,811
734
112
9
0
221,536
1
W
Mulan
8,443
704
115
10
0
246,003
4
L
Geb
5,422
452
17
1
0
223,332
4
W
Sol
7,614
635
93
8
0
210,778
2
L
Agni
4,949
412
35
3
0
192,238
4
W
Horus
7,771
648
14
1
0
243,356
4
L
Kali
7,387
616
69
6
0
235,920
6
L
Ra
5,414
451
56
5
0
178,387
4
L
Ah Muzen Cab
4,909
409
39
3
0
221,096
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role