Player Matchup

Aphrodite
Aphrodite
Gold III
Filipemg2BR
Aphrodite
Gold III
Level 128
God Stats
9W - 8L
1,615 SR
Queue Stats
316W - 296L
1,490 MMR
Party 2
Fenrir
Fenrir
Gold III
VitorAugusto__
Fenrir
Gold III
Level 106
God Stats
20W - 11L
1,700 SR
Queue Stats
310W - 290L
1,541 MMR
Party 2
Khepri
Khepri
Silver I
lucasbr1223
Khepri
Silver I
Level 58
God Stats
5W - 3L
1,726 SR
Queue Stats
102W - 82L
1,187 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 97
1,680 SR
1,406 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 86
1,711 SR
1,329 MMR
Hercules
Hercules
Bronze III
DirtyBleedout13
Hercules
Bronze III
Level 120
God Stats
1W - 0L
1,761 SR
Queue Stats
6W - 3L
1,289 MMR
Party 1
Hades
Hades
Silver III
Kangaroo TATE
Hades
Silver III
Level 81
God Stats
20W - 2L
1,873 SR
Queue Stats
23W - 6L
1,365 MMR
Party 1
Sol
Sol
Bronze III
queida
Sol
Bronze III
Level 57
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 9L
1,335 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Filipemg2BR
Aphrodite
14
5 / 7 / 6
11,323
755
16,317
17,494
8,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
5 / 7 / 6
10,956
730
12,569
19,233
8,165
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
14
3 / 5 / 8
11,390
759
7,066
22,466
28,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
GilgameshBakasuraDanzaburouKaliVulcan

VS

Bans
Hou YiArtemisAresMedusaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
3 / 4 / 14
10,601
707
13,336
18,573
16,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
7 / 5 / 10
11,803
787
18,386
20,432
12,096
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Sol
queida
Sol
15
9 / 4 / 9
12,093
806
14,160
14,711
5,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
52
13
Kills
19
19
Deaths
13
20
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Hercules
3
4
14
2.5
L
Aphrodite
Filipemg2BR
Aphrodite
5
7
6
1.14
W
7
5
10
2.4
L
5
7
6
1.14
L
Khepri
3
5
8
1.4
W
Sol
queida
Sol
9
4
9
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,952
Damage
45,882
59,193
Taken
53,716
45,385
Mitigated
34,564
22,461
Healing
18,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
13,336
4,028
0
3,825
18,573
16,620
586
7,016
11,557
0
23,172
L
Aphrodite
Filipemg2BR
Aphrodite
16,317
838
6,940
8,314
17,494
8,489
529
9,813
7,681
59,029
0
W
18,386
1,391
861
8,802
20,432
12,096
599
11,578
8,854
58,724
0
L
12,569
1,944
631
3,985
19,233
8,165
928
9,695
9,538
0
31,457
L
Khepri
7,066
1,631
325
2,266
22,466
28,731
185
11,783
10,683
18,378
0
W
Sol
queida
Sol
14,160
5,261
305
5,065
14,711
5,848
2,255
5,088
9,623
48,490
5,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,669
Gold Earned
34,497
143
Minions Killed
178
5
Camps Cleared
8
820,996
Distance Traveled
748,319
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,601
707
15
1
1
278,448
5
L
Aphrodite
11,323
755
90
6
4
255,479
3
W
Hades
11,803
787
99
7
5
241,544
3
L
Fenrir
10,956
730
36
2
1
294,618
2
L
Khepri
11,390
759
17
1
0
270,899
3
W
Sol
12,093
806
64
4
2
228,327
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role