Player Matchup

Raijin
Raijin
DaemonHexen
Raijin
Level 84
God Stats
2W - 4L
1,352 SR
Queue Stats
38W - 40L
1,469 Elo+
Party 1
Izanami
Izanami
EletroEye
Izanami
Level 46
God Stats
12W - 12L
1,581 SR
Queue Stats
120W - 139L
1,440 Elo+
Solo
Tsukuyomi
Tsukuyomi
Jahaerysh
Tsukuyomi
Level 88
God Stats
7W - 11L
1,447 SR
Queue Stats
63W - 60L
1,472 Elo+
Party 1
Mulan
Mulan
iNiNJAxSoNiC
Mulan
Level 100
God Stats
11W - 11L
1,554 SR
Queue Stats
108W - 108L
1,444 Elo+
Solo
Fafnir
Fafnir
xXBatsiXx
Fafnir
Level 50
God Stats
1W - 1L
1,713 SR
Queue Stats
33W - 41L
1,423 Elo+
Party 1
Team Averages
Level 74
1,529 SR
1,450 Elo+

VS

Team Averages
Level 80
1,513 SR
1,429 Elo+
Artemis
Artemis
DAVEGAMER 4
Artemis
Level 123
God Stats
12W - 7L
1,670 SR
Queue Stats
317W - 317L
1,492 Elo+
Solo
Loki
Loki
Uakhornet750
Loki
Level 158
God Stats
188W - 157L
1,517 SR
Queue Stats
487W - 502L
1,431 Elo+
Solo
Kukulkan
Kukulkan
nat_ben12
Kukulkan
Level 39
God Stats
3W - 3L
1,500 SR
Queue Stats
12W - 22L
1,361 Elo+
Solo
Baron Samedi
Baron Samedi
ryanexpress34
Baron Samedi
Level 33
God Stats
19W - 21L
1,451 SR
Queue Stats
390W - 449L
1,388 Elo+
Solo
Gilgamesh
Gilgamesh
tsw77
Gilgamesh
Level 47
God Stats
21W - 34L
1,428 SR
Queue Stats
405W - 394L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
19
2 / 13 / 5
12,713
454
11,265
20,929
6,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
EletroEye
Izanami
12
2 / 8 / 2
10,104
361
5,291
12,439
4,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tsukuyomi
Jahaerysh
Tsukuyomi
20
8 / 9 / 6
14,557
520
21,120
25,984
14,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
2 / 7 / 3
11,567
413
11,094
24,519
20,283
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fafnir
xXBatsiXx
Fafnir
17
4 / 13 / 6
11,662
417
11,191
32,102
30,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DAVEGAMER 4
Artemis
20
13 / 4 / 18
14,851
530
24,470
19,906
9,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
8 / 4 / 9
14,220
508
7,612
22,654
26,876
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
nat_ben12
Kukulkan
19
3 / 5 / 8
13,045
466
8,861
10,744
3,854
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Baron Samedi
ryanexpress34
Baron Samedi
20
7 / 2 / 21
14,751
527
19,208
27,786
14,812
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilgamesh
tsw77
Gilgamesh
20
18 / 5 / 9
15,707
561
30,463
28,024
12,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
114
18
Kills
49
50
Deaths
20
22
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Artemis
DAVEGAMER 4
Artemis
13
4
18
5.5
L
Raijin
2
13
5
0.35
L
Izanami
EletroEye
Izanami
2
8
2
0.38
L
Tsukuyomi
Jahaerysh
Tsukuyomi
8
9
6
1.22
W
8
4
9
3.13
L
2
7
3
0.5
W
Kukulkan
nat_ben12
Kukulkan
3
5
8
1.4
W
Baron Samedi
ryanexpress34
Baron Samedi
7
2
21
8.75
W
Gilgamesh
tsw77
Gilgamesh
18
5
9
4.5
L
Fafnir
xXBatsiXx
Fafnir
4
13
6
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,961
Damage
90,614
115,973
Taken
109,114
77,242
Mitigated
68,134
19,873
Healing
27,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
DAVEGAMER 4
Artemis
24,470
13,198
0
3,745
19,906
9,633
5,078
4,735
15,087
0
101,873
L
Raijin
11,265
1,087
517
3,352
20,929
6,746
590
7,165
13,764
80,540
0
L
Izanami
EletroEye
Izanami
5,291
2,349
0
378
12,439
4,879
389
2,953
9,486
0
40,917
L
Tsukuyomi
Jahaerysh
Tsukuyomi
21,120
4,014
0
6,539
25,984
14,733
343
4,105
21,879
308
108,734
W
7,612
2,164
0
380
22,654
26,876
2,347
4,288
17,788
0
67,370
L
11,094
1,580
0
3,395
24,519
20,283
612
6,481
18,038
0
60,989
W
Kukulkan
nat_ben12
Kukulkan
8,861
1,914
793
899
10,744
3,854
1,570
2,465
8,233
50,753
0
W
Baron Samedi
ryanexpress34
Baron Samedi
19,208
1,853
1,469
13,463
27,786
14,812
2,669
6,404
21,003
95,525
0
W
Gilgamesh
tsw77
Gilgamesh
30,463
8,280
0
6,752
28,024
12,959
2,890
7,968
19,786
0
115,814
L
Fafnir
xXBatsiXx
Fafnir
11,191
2,524
167
5,525
32,102
30,601
40
7,365
24,737
25,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,603
Gold Earned
72,574
536
Minions Killed
595
0
Camps Cleared
0
1,980,681
Distance Traveled
2,503,281
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
14,851
530
114
4
0
488,353
1
L
Raijin
12,713
454
143
5
0
411,525
6
L
Izanami
10,104
361
83
3
0
247,706
5
L
Tsukuyomi
14,557
520
150
5
0
492,457
0
W
Loki
14,220
508
118
4
0
494,074
3
L
Mulan
11,567
413
132
5
0
322,530
0
W
Kukulkan
13,045
466
94
3
0
480,527
0
W
Baron Samedi
14,751
527
138
5
0
495,135
2
W
Gilgamesh
15,707
561
131
5
0
545,192
3
L
Fafnir
11,662
417
28
1
0
506,463
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role