Player Matchup

Sobek
Sobek
Volya
Sobek
Level 118
God Stats
2W - 1L
1,829 SR
Queue Stats
249W - 265L
1,522 Elo+
Party 1
Rama
Rama
ultrajhera
Rama
Level 74
God Stats
45W - 42L
1,533 SR
Queue Stats
249W - 247L
1,516 Elo+
Party 1
Kukulkan
Kukulkan
uwu02
Kukulkan
Level 5
God Stats
1W - 3L
1,326 SR
Queue Stats
37W - 28L
1,253 Elo+
Party 1
Team Averages
Level 66
1,562 SR
1,430 Elo+

VS

Team Averages
Level 78
1,556 SR
1,389 Elo+
Heimdallr
Heimdallr
BoiRaCho
Heimdallr
Level 87
God Stats
1W - 1L
1,525 SR
Queue Stats
9W - 17L
1,313 Elo+
Solo
Bellona
Bellona
CharaTFC
Bellona
Level 22
God Stats
2W - 0L
1,565 SR
Queue Stats
50W - 64L
1,423 Elo+
Party 2
Baron Samedi
Baron Samedi
Firellius
Baron Samedi
Level 125
God Stats
11W - 8L
1,578 SR
Queue Stats
96W - 107L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Volya
Sobek
17
4 / 2 / 11
14,406
720
10,701
25,633
39,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
4 / 4 / 9
12,622
631
13,928
13,332
5,528
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
uwu02
Kukulkan
15
6 / 10 / 6
12,739
637
11,856
14,509
6,230
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BoiRaCho
Heimdallr
15
4 / 3 / 6
12,811
641
10,178
14,740
5,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
CharaTFC
Bellona
15
1 / 7 / 9
12,243
612
8,890
23,353
26,510
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Baron Samedi
Firellius
Baron Samedi
19
10 / 5 / 5
14,743
737
26,560
16,792
8,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
35
14
Kills
15
16
Deaths
15
26
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BoiRaCho
Heimdallr
4
3
6
2.33
W
Bellona
CharaTFC
Bellona
1
7
9
0.79
W
Baron Samedi
Firellius
Baron Samedi
10
5
5
2.5
L
Sobek
Volya
Sobek
4
2
11
4.75
L
4
4
9
2.13
L
Kukulkan
uwu02
Kukulkan
6
10
6
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,485
Damage
45,628
53,474
Taken
54,885
51,172
Mitigated
40,235
7,463
Healing
17,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BoiRaCho
Heimdallr
10,178
1,533
0
4,011
14,740
5,697
1,123
6,161
8,579
0
60,428
W
Bellona
CharaTFC
Bellona
8,890
1,865
0
3,071
23,353
26,510
498
11,113
12,240
1,060
35,366
W
Baron Samedi
Firellius
Baron Samedi
26,560
1,379
3,196
6,747
16,792
8,028
1,262
6,573
8,839
57,054
0
L
Sobek
Volya
Sobek
10,701
914
0
5,066
25,633
39,414
272
11,009
13,800
31,538
0
L
13,928
8,896
0
1,908
13,332
5,528
100
6,810
6,213
0
43,848
L
Kukulkan
uwu02
Kukulkan
11,856
1,940
0
489
14,509
6,230
595
8,257
5,886
48,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,767
Gold Earned
39,797
200
Minions Killed
201
7
Camps Cleared
7
1,106,995
Distance Traveled
987,203
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,811
641
78
4
3
314,939
0
W
Bellona
12,243
612
45
2
4
337,325
4
W
Baron Samedi
14,743
737
78
4
0
334,939
6
L
Sobek
14,406
720
22
1
0
438,639
9
L
Rama
12,622
631
85
4
5
362,102
5
L
Kukulkan
12,739
637
93
5
2
306,254
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role