Player Matchup

Hades
Hades
Freporta
Hades
Level 60
God Stats
8W - 4L
1,673 SR
Queue Stats
195W - 197L
1,459 Elo+
Party 2
Susano
Susano
Mangaevolution09
Susano
Level 124
God Stats
11W - 15L
1,437 SR
Queue Stats
323W - 346L
1,435 Elo+
Party 2
Agni
Agni
SpinoGamerBr
Agni
Level 100
God Stats
5W - 3L
1,500 SR
Queue Stats
358W - 354L
1,480 Elo+
Solo
Sol
Sol
WeedViking
Sol
Level 58
God Stats
6W - 6L
1,631 SR
Queue Stats
230W - 253L
1,457 Elo+
Solo
Horus
Horus
fourguard
Horus
Level 146
God Stats
4W - 0L
1,942 SR
Queue Stats
283W - 292L
1,549 Elo+
Solo
Team Averages
Level 98
1,637 SR
1,476 Elo+

VS

Team Averages
Level 58
1,454 SR
1,391 Elo+
Mercury
Mercury
Bruno_UNI28
Mercury
Level 48
God Stats
2W - 4L
1,289 SR
Queue Stats
153W - 243L
1,296 Elo+
Party 1
Xing Tian
Xing Tian
FFKZ_DYLAN
Xing Tian
Level 47
God Stats
28W - 42L
1,365 SR
Queue Stats
129W - 172L
1,335 Elo+
Party 1
Izanami
Izanami
FernandoNS05
Izanami
Level 81
God Stats
4W - 3L
1,711 SR
Queue Stats
589W - 552L
1,480 Elo+
Party 3
Odin
Odin
Jachenski134
Odin
Level 40
God Stats
69W - 49L
1,636 SR
Queue Stats
289W - 305L
1,457 Elo+
Party 3
Merlin
Merlin
bleix023
Merlin
Level 72
God Stats
5W - 7L
1,269 SR
Queue Stats
460W - 534L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Freporta
Hades
13
1 / 0 / 0
7,632
636
3,239
7,402
3,429
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
6 / 0 / 1
7,560
630
4,659
6,781
2,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 0 / 6
6,805
567
5,303
4,255
1,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 1 / 2
7,774
648
4,896
7,245
2,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Horus
fourguard
Horus
11
3 / 0 / 6
7,318
610
2,729
6,408
3,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bruno_UNI28
Mercury
10
0 / 3 / 0
5,545
462
1,233
9,089
2,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Xing Tian
FFKZ_DYLAN
Xing Tian
8
0 / 5 / 1
5,342
445
1,526
8,311
6,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
FernandoNS05
Izanami
9
1 / 3 / 0
5,794
483
2,569
6,438
1,530
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
0 / 1 / 0
6,341
528
2,988
6,659
4,641
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
bleix023
Merlin
11
0 / 4 / 0
6,134
511
1,603
6,250
1,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
14
Kills
1
1
Deaths
16
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mercury
Bruno_UNI28
Mercury
0
3
0
0
L
Xing Tian
FFKZ_DYLAN
Xing Tian
0
5
1
0.1
L
Izanami
FernandoNS05
Izanami
1
3
0
0.33
W
Hades
Freporta
Hades
1
0
0
1
L
0
1
0
0
W
6
0
1
6.5
W
0
0
6
3
W
4
1
2
5
L
Merlin
bleix023
Merlin
0
4
0
0
W
Horus
fourguard
Horus
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,826
Damage
9,919
32,091
Taken
36,747
12,759
Mitigated
17,516
20,664
Healing
8,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Bruno_UNI28
Mercury
1,233
233
0
2,039
9,089
2,866
0
1,678
7,243
0
30,704
L
Xing Tian
FFKZ_DYLAN
Xing Tian
1,526
151
0
379
8,311
6,509
0
3,016
5,235
13,637
0
L
Izanami
FernandoNS05
Izanami
2,569
1,840
0
1,515
6,438
1,530
0
1,668
4,770
0
34,593
W
Hades
Freporta
Hades
3,239
530
47
5,405
7,402
3,429
118
0
6,929
45,575
0
L
2,988
281
0
2,470
6,659
4,641
0
2,971
3,688
0
35,564
W
4,659
1,173
0
3,202
6,781
2,167
692
0
6,781
0
36,548
W
5,303
367
0
2,417
4,255
1,223
105
1,263
2,854
35,929
0
W
4,896
1,888
0
4,891
7,245
2,360
0
856
6,389
52,929
8,881
L
Merlin
bleix023
Merlin
1,603
181
0
1,776
6,250
1,970
0
2,970
2,870
35,618
0
W
Horus
fourguard
Horus
2,729
898
1,134
3,568
6,408
3,580
0
879
5,471
0
19,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,089
Gold Earned
29,156
389
Minions Killed
337
0
Camps Cleared
0
1,189,940
Distance Traveled
1,084,695
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,545
462
61
5
0
262,149
2
L
Xing Tian
5,342
445
23
2
0
216,583
2
L
Izanami
5,794
483
76
6
0
170,583
4
W
Hades
7,632
636
107
9
0
200,180
3
L
Odin
6,341
528
86
7
0
223,955
2
W
Susano
7,560
630
88
7
0
288,129
4
W
Agni
6,805
567
53
4
0
227,786
1
W
Sol
7,774
648
100
8
0
215,257
2
L
Merlin
6,134
511
91
8
0
211,425
0
W
Horus
7,318
610
41
3
0
258,588
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role