Player Matchup

Sol
Sol
Filthyaggin
Sol
Level 26
God Stats
10W - 7L
1,560 SR
Queue Stats
16W - 13L
1,611 Elo+
Party 4
Charybdis
Charybdis
Grand_Summoners
Charybdis
Level 18
God Stats
1W - 7L
1,680 SR
Queue Stats
11W - 10L
1,644 Elo+
Party 2
Thanatos
Thanatos
Jhekis
Thanatos
Level 160
God Stats
6W - 4L
1,616 SR
Queue Stats
297W - 261L
1,584 Elo+
Party 2
Ra
Ra
Xxonemanwolfpax
Ra
Level 148
God Stats
11W - 12L
1,842 SR
Queue Stats
291W - 278L
1,536 Elo+
Party 4
Fenrir
Fenrir
nicomorgal
Fenrir
Level 86
God Stats
10W - 9L
1,502 SR
Queue Stats
346W - 337L
1,527 Elo+
Solo
Team Averages
Level 88
1,640 SR
1,580 Elo+

VS

Team Averages
Level 76
1,637 SR
1,590 Elo+
Sol
Sol
Dirty_that_D69
Sol
Level 57
God Stats
11W - 9L
1,496 SR
Queue Stats
251W - 269L
1,402 Elo+
Party 1
Ullr
Ullr
PostJabroni
Ullr
Level 126
God Stats
6W - 2L
1,741 SR
Queue Stats
74W - 51L
1,645 Elo+
Party 3
Ymir
Ymir
PrimGecko641285
Ymir
Level 25
God Stats
6W - 3L
1,644 SR
Queue Stats
50W - 22L
1,718 Elo+
Party 3
Hera
Hera
cribstoompnig
Hera
Level 22
God Stats
5W - 6L
1,441 SR
Queue Stats
67W - 71L
1,614 Elo+
Party 1
Hachiman
Hachiman
ohhkrampus
Hachiman
Level 151
God Stats
6W - 3L
1,865 SR
Queue Stats
178W - 146L
1,572 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
7,061
415
3,250
8,635
1,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charybdis
Grand_Summoners
Charybdis
16
1 / 2 / 1
8,941
526
4,081
13,548
4,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thanatos
Jhekis
Thanatos
14
8 / 5 / 0
9,101
535
10,584
15,352
5,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 4 / 2
7,291
429
3,586
6,569
1,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
nicomorgal
Fenrir
10
0 / 5 / 1
6,556
386
4,083
16,789
8,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
8,743
514
8,719
10,826
4,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
7 / 1 / 2
10,003
588
11,903
7,842
2,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 1 / 7
9,722
572
6,090
7,944
5,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 4 / 3
7,844
461
2,973
8,155
2,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
ohhkrampus
Hachiman
16
6 / 4 / 4
9,810
577
11,943
10,556
3,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
11
Kills
20
20
Deaths
12
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
1
2
1
0.75
L
2
4
0
0.5
L
Charybdis
Grand_Summoners
Charybdis
1
2
1
0.75
L
Thanatos
Jhekis
Thanatos
8
5
0
1.6
W
7
1
2
8
W
4
1
7
7.5
L
0
4
2
0.25
W
2
4
3
0.88
L
Fenrir
nicomorgal
Fenrir
0
5
1
0.1
W
Hachiman
ohhkrampus
Hachiman
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,584
Damage
41,628
60,893
Taken
45,323
21,251
Mitigated
18,686
30,436
Healing
13,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,719
3,099
89
3,729
10,826
4,165
1,707
0
10,826
43,585
6,038
L
3,250
1,712
0
3,035
8,635
1,275
0
1,352
7,129
36,845
0
L
Charybdis
Grand_Summoners
Charybdis
4,081
2,245
0
7,428
13,548
4,637
1,611
6,266
7,282
0
59,637
L
Thanatos
Jhekis
Thanatos
10,584
2,626
0
14,475
15,352
5,364
0
4,602
10,750
0
55,913
W
11,903
4,352
0
2,438
7,842
2,987
1,679
2,643
5,055
0
67,029
W
6,090
1,874
0
1,638
7,944
5,814
478
786
7,034
40,891
0
L
3,586
295
46
1,838
6,569
1,852
0
1,228
5,341
36,686
0
W
2,973
920
0
826
8,155
2,257
215
610
7,545
27,314
0
L
Fenrir
nicomorgal
Fenrir
4,083
969
0
3,614
16,789
8,123
0
3,346
13,271
0
20,532
W
Hachiman
ohhkrampus
Hachiman
11,943
5,993
0
4,366
10,556
3,463
0
2,529
8,027
0
73,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,950
Gold Earned
46,122
406
Minions Killed
459
0
Camps Cleared
0
1,333,146
Distance Traveled
1,548,622
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,743
514
103
6
0
304,550
3
L
Sol
7,061
415
67
4
0
206,101
2
L
Charybdis
8,941
526
131
8
0
266,962
1
L
Thanatos
9,101
535
95
6
0
324,031
1
W
Ullr
10,003
588
119
7
0
335,817
4
W
Ymir
9,722
572
74
4
0
332,057
5
L
Ra
7,291
429
81
5
0
194,131
3
W
Hera
7,844
461
50
3
0
285,589
0
L
Fenrir
6,556
386
32
2
0
341,921
1
W
Hachiman
9,810
577
113
7
0
290,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role