Player Matchup

Zeus
Zeus
HandheldMage117
Zeus
Level 146
God Stats
1W - 1L
1,316 SR
Queue Stats
15W - 12L
1,520 Elo+
Solo
Danzaburou
Danzaburou
IDark SaintI
Danzaburou
Level 99
God Stats
2W - 3L
1,493 SR
Queue Stats
136W - 114L
1,540 Elo+
Party 2
Bastet
Bastet
IlEyebrowslI
Bastet
Level 84
God Stats
24W - 10L
1,852 SR
Queue Stats
137W - 124L
1,561 Elo+
Party 4
Artio
Artio
guthix2555
Artio
Level 125
God Stats
1W - 0L
1,782 SR
Queue Stats
96W - 77L
1,593 Elo+
Party 4
Nu Wa
Nu Wa
mwistakes
Nu Wa
Level 59
God Stats
32W - 23L
1,546 SR
Queue Stats
162W - 143L
1,560 Elo+
Party 2
Team Averages
Level 103
1,598 SR
1,555 Elo+

VS

Team Averages
Level 88
1,530 SR
1,502 Elo+
Mulan
Mulan
 
Mulan
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
DeltaHoudini
Cernunnos
Level 82
God Stats
3W - 5L
1,500 SR
Queue Stats
145W - 150L
1,542 Elo+
Solo
Chang'e
Chang'e
SenPaiiis
Chang'e
Level 64
God Stats
2W - 4L
1,387 SR
Queue Stats
11W - 14L
1,484 Elo+
Party 3
Khepri
Khepri
SoftestJunior
Khepri
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
246W - 218L
1,504 Elo+
Party 1
Neith
Neith
YOU_BAKA_chan
Neith
Level 69
God Stats
0W - 1L
1,763 SR
Queue Stats
11W - 9L
1,479 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 9
9,653
965
22,333
7,971
3,541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
IDark SaintI
Danzaburou
16
2 / 1 / 10
9,900
990
13,308
9,132
4,260
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Bastet
16
8 / 1 / 5
10,401
1,040
13,202
8,178
4,210
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artio
16
1 / 1 / 13
10,529
1,053
7,938
11,759
12,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nu Wa
mwistakes
Nu Wa
16
1 / 0 / 9
9,135
914
12,289
1,686
656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

303

VS

Team 2 Tickets

157

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
15
1 / 1 / 3
8,970
897
9,611
18,593
17,944
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cernunnos
DeltaHoudini
Cernunnos
15
2 / 5 / 2
9,453
945
10,868
15,119
5,467
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
SenPaiiis
Chang'e
14
0 / 7 / 2
8,565
857
6,746
19,296
7,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
1 / 2 / 3
9,823
982
6,324
18,597
25,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 0 / 0
6,100
610
0
945
331

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
14
15
Kills
4
4
Deaths
15
46
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
1
3
2.5
L
Cernunnos
DeltaHoudini
Cernunnos
2
5
2
0.6
W
3
1
9
7.5
W
Danzaburou
IDark SaintI
Danzaburou
2
1
10
7
W
Bastet
8
1
5
10.5
L
Chang'e
SenPaiiis
Chang'e
0
7
2
0.14
L
1
2
3
1.25
L
0
0
0
0
W
Artio
1
1
13
7.5
W
Nu Wa
mwistakes
Nu Wa
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,070
Damage
33,549
38,726
Taken
72,550
25,171
Mitigated
56,522
10,814
Healing
9,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
9,611
1,056
0
644
18,593
17,944
0
11,807
6,585
0
23,054
L
Cernunnos
DeltaHoudini
Cernunnos
10,868
5,237
0
1,030
15,119
5,467
0
8,393
6,532
0
40,945
W
22,333
2,062
165
1,540
7,971
3,541
0
2,148
5,823
51,214
0
W
Danzaburou
IDark SaintI
Danzaburou
13,308
7,144
0
1,062
9,132
4,260
0
2,635
6,497
0
38,663
W
Bastet
13,202
3,081
0
0
8,178
4,210
0
2,558
5,620
0
25,838
L
Chang'e
SenPaiiis
Chang'e
6,746
247
3,631
3,481
19,296
7,115
0
9,547
9,481
32,299
0
L
6,324
371
0
1,172
18,597
25,665
0
10,786
7,392
19,264
0
L
0
0
0
0
945
331
0
859
0
0
0
W
Artio
7,938
337
2,719
5,052
11,759
12,504
0
5,130
6,629
13,754
0
W
Nu Wa
mwistakes
Nu Wa
12,289
2,642
81
195
1,686
656
0
599
1,087
25,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,618
Gold Earned
42,911
209
Minions Killed
189
10
Camps Cleared
4
1,005,707
Distance Traveled
740,016
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,970
897
24
2
2
199,912
0
L
Cernunnos
9,453
945
89
9
1
157,711
0
W
Zeus
9,653
965
71
7
0
182,881
0
W
Danzaburou
9,900
990
61
6
5
187,240
0
W
Bastet
10,401
1,040
33
3
3
215,873
0
L
Chang'e
8,565
857
57
6
1
187,166
0
L
Khepri
9,823
982
19
2
0
195,227
2
L
Neith
6,100
610
0
0
0
0
0
W
Artio
10,529
1,053
13
1
0
222,712
0
W
Nu Wa
9,135
914
31
3
2
197,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role