Player Matchup

Chaac
Chaac
Flushed 63
Chaac
Level 40
God Stats
24W - 14L
1,620 SR
Queue Stats
258W - 251L
1,368 Elo+
Party 1
Sol
Sol
Louphao_
Sol
Level 138
God Stats
233W - 199L
1,612 SR
Queue Stats
360W - 401L
1,392 Elo+
Solo
Neith
Neith
MF997
Neith
Level 88
God Stats
45W - 22L
1,687 SR
Queue Stats
428W - 426L
1,463 Elo+
Party 1
Team Averages
Level 89
1,640 SR
1,407 Elo+

VS

Team Averages
Level 35
1,554 SR
1,370 Elo+
Fafnir
Fafnir
IamRazor21
Fafnir
Level 13
God Stats
1W - 0L
1,685 SR
Queue Stats
2W - 6L
1,200 Elo+
Solo
Apollo
Apollo
KING OF AP3X
Apollo
Level 24
God Stats
11W - 14L
1,461 SR
Queue Stats
91W - 83L
1,467 Elo+
Party 2
Gilgamesh
Gilgamesh
VeiledHal0
Gilgamesh
Level 67
God Stats
30W - 26L
1,515 SR
Queue Stats
148W - 113L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
2 / 2 / 5
7,715
701
5,199
9,528
7,395
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
3 / 1 / 2
8,243
749
9,332
11,434
4,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
MF997
Neith
11
2 / 3 / 5
7,912
719
8,793
6,970
2,452
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
IamRazor21
Fafnir
11
2 / 2 / 2
7,267
661
5,817
8,764
8,202
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Apollo
11
4 / 3 / 2
7,745
704
8,259
9,240
3,165
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
VeiledHal0
Gilgamesh
10
0 / 2 / 4
6,711
610
4,863
10,758
6,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
7
Kills
6
6
Deaths
7
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
2
2
5
2.25
W
Fafnir
IamRazor21
Fafnir
2
2
2
1.5
W
Apollo
4
3
2
1.67
L
3
1
2
4
L
Neith
MF997
Neith
2
3
5
1.5
W
Gilgamesh
VeiledHal0
Gilgamesh
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,324
Damage
18,939
27,932
Taken
28,762
14,010
Mitigated
17,405
12,152
Healing
5,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
5,199
701
0
3,528
9,528
7,395
251
2,445
7,083
0
18,509
W
Fafnir
IamRazor21
Fafnir
5,817
1,714
0
1,305
8,764
8,202
0
3,072
5,692
11,561
0
W
Apollo
8,259
4,069
674
2,563
9,240
3,165
0
1,510
7,730
0
26,906
L
9,332
4,182
0
6,931
11,434
4,163
1,403
2,059
9,375
38,562
5,219
L
Neith
MF997
Neith
8,793
3,337
0
1,693
6,970
2,452
1,285
1,879
5,091
0
20,739
W
Gilgamesh
VeiledHal0
Gilgamesh
4,863
667
205
1,073
10,758
6,038
0
4,274
6,484
0
20,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,870
Gold Earned
21,723
126
Minions Killed
88
6
Camps Cleared
4
619,715
Distance Traveled
643,838
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,715
701
27
2
0
215,023
0
W
Fafnir
7,267
661
13
1
1
219,095
0
W
Apollo
7,745
704
41
4
1
196,904
2
L
Sol
8,243
749
57
5
5
204,511
1
L
Neith
7,912
719
42
4
1
200,181
2
W
Gilgamesh
6,711
610
34
3
2
227,839
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role