Player Matchup

Ra
Ra
 
Ra
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Fighterofthesun
Izanami
Level 107
God Stats
29W - 42L
1,483 SR
Queue Stats
131W - 147L
1,507 Elo+
Solo
Sobek
Sobek
SOSAMEYEN
Sobek
Level 60
God Stats
4W - 1L
2,064 SR
Queue Stats
67W - 50L
1,547 Elo+
Party 1
Achilles
Achilles
lubibinho
Achilles
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 1L
1,746 Elo+
Solo
Osiris
Osiris
timony
Osiris
Level 69
God Stats
4W - 2L
1,737 SR
Queue Stats
150W - 150L
1,505 Elo+
Party 1
Team Averages
Level 85
1,657 SR
1,561 Elo+

VS

Team Averages
Level 102
1,485 SR
1,477 Elo+
Artio
Artio
FrannyZ
Artio
Level 154
God Stats
3W - 6L
1,353 SR
Queue Stats
98W - 102L
1,497 Elo+
Solo
Arachne
Arachne
LegalizeJah
Arachne
Level 71
God Stats
15W - 13L
1,517 SR
Queue Stats
338W - 323L
1,506 Elo+
Solo
Heimdallr
Heimdallr
Tedas1552
Heimdallr
Level 48
God Stats
14W - 11L
1,573 SR
Queue Stats
179W - 186L
1,490 Elo+
Solo
Sol
Sol
Wade00
Sol
Level 119
God Stats
26W - 20L
1,574 SR
Queue Stats
213W - 223L
1,427 Elo+
Solo
Tsukuyomi
Tsukuyomi
jacouda
Tsukuyomi
Level 119
God Stats
7W - 4L
1,410 SR
Queue Stats
229W - 213L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
2 / 7 / 2
7,263
519
2,804
8,513
2,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 3 / 1
7,215
515
4,503
7,363
2,359
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
SOSAMEYEN
Sobek
8
0 / 4 / 3
6,151
439
3,767
13,101
7,946
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
lubibinho
Achilles
14
4 / 2 / 4
8,794
628
7,339
10,175
4,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
timony
Osiris
14
3 / 2 / 0
8,132
581
4,234
8,480
6,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
FrannyZ
Artio
12
0 / 1 / 11
7,687
549
3,094
9,559
6,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
LegalizeJah
Arachne
15
7 / 1 / 4
9,240
660
7,420
10,329
4,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heimdallr
Tedas1552
Heimdallr
12
2 / 2 / 4
7,665
548
3,697
7,596
2,506
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sol
Wade00
Sol
13
8 / 2 / 3
9,163
655
11,762
9,091
3,246
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
jacouda
Tsukuyomi
14
1 / 4 / 2
8,301
593
4,975
8,016
2,677
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
10
Kills
18
18
Deaths
10
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
7
2
0.43
L
1
3
1
0.5
W
Artio
FrannyZ
Artio
0
1
11
5.5
W
Arachne
LegalizeJah
Arachne
7
1
4
9
L
Sobek
SOSAMEYEN
Sobek
0
4
3
0.38
W
Heimdallr
Tedas1552
Heimdallr
2
2
4
2
W
Sol
Wade00
Sol
8
2
3
4.75
W
Tsukuyomi
jacouda
Tsukuyomi
1
4
2
0.5
L
Achilles
lubibinho
Achilles
4
2
4
3
L
Osiris
timony
Osiris
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,647
Damage
30,948
47,632
Taken
44,591
23,726
Mitigated
20,027
14,788
Healing
19,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,804
335
253
1,658
8,513
2,982
0
5,523
2,990
32,959
0
L
4,503
2,612
0
2,233
7,363
2,359
797
2,036
5,327
0
51,838
W
Artio
FrannyZ
Artio
3,094
859
998
3,041
9,559
6,977
240
1,562
7,969
17,964
0
W
Arachne
LegalizeJah
Arachne
7,420
4,500
0
6,424
10,329
4,621
883
634
9,695
0
63,827
L
Sobek
SOSAMEYEN
Sobek
3,767
697
1,243
3,551
13,101
7,946
225
3,705
9,396
12,415
0
W
Heimdallr
Tedas1552
Heimdallr
3,697
1,615
0
2,429
7,596
2,506
829
2,007
5,549
0
43,807
W
Sol
Wade00
Sol
11,762
4,519
0
5,669
9,091
3,246
3,873
2,381
6,622
50,940
4,020
W
Tsukuyomi
jacouda
Tsukuyomi
4,975
1,256
0
1,057
8,016
2,677
626
0
8,016
0
49,306
L
Achilles
lubibinho
Achilles
7,339
2,576
0
4,032
10,175
4,140
0
1,951
8,224
0
56,782
L
Osiris
timony
Osiris
4,234
1,304
0
1,818
8,480
6,299
708
987
7,493
0
43,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,555
Gold Earned
42,056
419
Minions Killed
372
0
Camps Cleared
0
1,339,247
Distance Traveled
1,435,200
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,263
519
80
6
0
227,642
2
L
Izanami
7,215
515
109
8
0
243,471
5
W
Artio
7,687
549
26
2
0
264,437
5
W
Arachne
9,240
660
102
7
0
342,506
2
L
Sobek
6,151
439
17
1
0
293,813
6
W
Heimdallr
7,665
548
71
5
0
273,480
2
W
Sol
9,163
655
84
6
0
269,156
2
W
Tsukuyomi
8,301
593
89
6
0
285,621
4
L
Achilles
8,794
628
113
8
0
314,224
3
L
Osiris
8,132
581
100
7
0
260,097
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role