Player Matchup

Ymir
Ymir
Marco5774
Ymir
Level 29
God Stats
72W - 47L
1,619 SR
Queue Stats
83W - 53L
1,552 Elo+
Party 1
Pele
Pele
Swagman5555
Pele
Level 108
God Stats
19W - 19L
1,471 SR
Queue Stats
352W - 325L
1,466 Elo+
Party 1
Artemis
Artemis
invincible2705
Artemis
Level 97
God Stats
34W - 18L
1,686 SR
Queue Stats
525W - 478L
1,481 Elo+
Party 1
Bellona
Bellona
jealousscarff
Bellona
Level 39
God Stats
3W - 3L
1,473 SR
Queue Stats
6W - 5L
1,488 Elo+
Solo
Tiamat
Tiamat
sakyumi
Tiamat
Level 85
God Stats
2W - 0L
1,805 SR
Queue Stats
322W - 293L
1,487 Elo+
Party 1
Team Averages
Level 72
1,611 SR
1,495 Elo+

VS

Team Averages
Level 57
1,487 SR
1,442 Elo+
Skadi
Skadi
 
Skadi
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Eusk-Daniel-643
Merlin
Level 38
God Stats
0W - 6L
1,313 SR
Queue Stats
16W - 31L
1,300 Elo+
Solo
Zhong Kui
Zhong Kui
GWFQ8
Zhong Kui
Level 89
God Stats
8W - 8L
1,549 SR
Queue Stats
650W - 565L
1,592 Elo+
Party 2
Thanatos
Thanatos
Shiro-kun___
Thanatos
Level 46
God Stats
21W - 18L
1,550 SR
Queue Stats
132W - 170L
1,327 Elo+
Solo
Odin
Odin
last_kinq_Q8
Odin
Level 87
God Stats
13W - 14L
1,522 SR
Queue Stats
667W - 653L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
2 / 0 / 10
5,871
587
1,827
7,054
4,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
6 / 0 / 10
6,448
645
6,552
4,555
1,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

10
9 / 1 / 6
6,471
647
9,690
4,828
1,567
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
8
0 / 3 / 1
4,969
497
3,220
8,226
5,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
sakyumi
Tiamat
11
3 / 0 / 4
6,624
662
3,212
4,478
2,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
8
1 / 4 / 0
5,402
540
4,103
6,512
1,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

5
0 / 5 / 0
4,106
411
833
3,786
688
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
GWFQ8
Zhong Kui
11
2 / 1 / 2
6,162
616
5,835
7,354
7,169
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
Shiro-kun___
Thanatos
8
1 / 5 / 1
5,050
505
1,801
7,853
1,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 5 / 1
4,586
459
1,104
10,062
3,089
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
20
Kills
4
4
Deaths
20
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
4
0
0.25
L
0
5
0
0
L
Zhong Kui
GWFQ8
Zhong Kui
2
1
2
3
W
Ymir
2
0
10
7
L
Thanatos
Shiro-kun___
Thanatos
1
5
1
0.3
W
6
0
10
11
W
9
1
6
12
W
Bellona
0
3
1
0.17
L
0
5
1
0.1
W
Tiamat
sakyumi
Tiamat
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,501
Damage
13,676
29,141
Taken
35,567
15,846
Mitigated
14,246
9,895
Healing
12,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
4,103
1,898
0
1,842
6,512
1,338
0
800
5,684
0
22,352
L
833
32
0
0
3,786
688
0
953
2,741
12,298
0
L
Zhong Kui
GWFQ8
Zhong Kui
5,835
1,532
0
3,513
7,354
7,169
409
454
6,888
32,290
0
W
Ymir
1,827
339
0
1,462
7,054
4,598
273
769
6,285
11,450
0
L
Thanatos
Shiro-kun___
Thanatos
1,801
354
0
4,609
7,853
1,962
0
1,472
6,201
0
19,837
W
6,552
2,438
0
1,788
4,555
1,316
429
665
3,890
0
33,361
W
9,690
5,698
0
1,693
4,828
1,567
903
480
4,348
0
30,462
W
Bellona
3,220
1,182
0
3,137
8,226
5,639
0
4,245
3,981
0
22,776
L
1,104
221
525
1,810
10,062
3,089
0
1,038
9,014
0
5,730
W
Tiamat
sakyumi
Tiamat
3,212
238
126
1,689
4,478
2,726
763
509
3,969
35,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,383
Gold Earned
25,306
258
Minions Killed
191
0
Camps Cleared
0
934,096
Distance Traveled
806,172
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,402
540
41
4
0
140,347
0
L
Merlin
4,106
411
19
2
0
112,566
0
L
Zhong Kui
6,162
616
72
7
0
171,006
0
W
Ymir
5,871
587
22
2
0
181,815
0
L
Thanatos
5,050
505
50
5
0
193,629
0
W
Pele
6,448
645
57
6
0
201,825
2
W
Artemis
6,471
647
50
5
0
164,668
1
W
Bellona
4,969
497
52
5
0
191,913
3
L
Odin
4,586
459
9
1
0
188,624
0
W
Tiamat
6,624
662
77
8
0
193,875
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role