Player Matchup

Sun Wukong
Sun Wukong
BUNISHEFLI
Sun Wukong
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
53W - 50L
1,330 Elo+
Solo
Sol
Sol
ChaosPilot514
Sol
Level 102
God Stats
11W - 10L
1,543 SR
Queue Stats
592W - 564L
1,474 Elo+
Party 2
Ra
Ra
OpalBlitz
Ra
Level 18
God Stats
19W - 10L
1,616 SR
Queue Stats
22W - 17L
1,433 Elo+
Party 2
Athena
Athena
Yummi-Gasai
Athena
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
harrybo0211
Gilgamesh
Level 68
God Stats
38W - 34L
1,537 SR
Queue Stats
347W - 381L
1,458 Elo+
Party 2
Team Averages
Level 44
1,539 SR
1,439 Elo+

VS

Team Averages
Level 21
1,410 SR
1,280 Elo+
Cu Chulainn
Cu Chulainn
Fear_The_Jimmer
Cu Chulainn
Level 27
God Stats
13W - 16L
1,336 SR
Queue Stats
47W - 57L
1,333 Elo+
Solo
Fenrir
Fenrir
Im Builder
Fenrir
Level 27
God Stats
46W - 31L
1,538 SR
Queue Stats
68W - 50L
1,388 Elo+
Solo
Bellona
Bellona
OwenbyJay
Bellona
Level 6
God Stats
0W - 3L
1,253 SR
Queue Stats
3W - 13L
1,200 Elo+
Solo
Tiamat
Tiamat
ryan_cam1980
Tiamat
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,128 Elo+
Party 1
Nemesis
Nemesis
shortyisbonkers
Nemesis
Level 36
God Stats
11W - 12L
1,424 SR
Queue Stats
98W - 107L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BUNISHEFLI
Sun Wukong
16
1 / 1 / 6
10,376
546
5,806
9,626
10,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
13 / 3 / 12
11,794
621
22,403
15,851
7,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 2 / 10
10,139
534
7,086
6,632
2,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Athena
15
6 / 4 / 17
10,850
571
6,470
18,289
20,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gilgamesh
harrybo0211
Gilgamesh
18
15 / 2 / 7
12,380
652
15,085
16,897
9,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Fear_The_Jimmer
Cu Chulainn
14
1 / 9 / 2
8,811
464
6,687
19,580
6,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
Im Builder
Fenrir
15
7 / 8 / 2
9,471
498
10,682
23,141
12,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
OwenbyJay
Bellona
5
0 / 5 / 2
5,769
304
843
4,020
2,041
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
11
0 / 12 / 2
7,008
369
3,934
15,149
6,099
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
1 / 6 / 3
7,098
374
4,644
15,204
5,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
20
40
Kills
9
12
Deaths
40
52
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BUNISHEFLI
Sun Wukong
1
1
6
4
W
13
3
12
6.33
L
Cu Chulainn
Fear_The_Jimmer
Cu Chulainn
1
9
2
0.22
L
Fenrir
Im Builder
Fenrir
7
8
2
1
W
5
2
10
5
L
Bellona
OwenbyJay
Bellona
0
5
2
0.2
W
Athena
6
4
17
3.63
W
Gilgamesh
harrybo0211
Gilgamesh
15
2
7
9.25
L
Tiamat
0
12
2
0.08
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,850
Damage
26,790
67,295
Taken
77,094
49,321
Mitigated
32,222
23,748
Healing
18,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BUNISHEFLI
Sun Wukong
5,806
467
0
1,552
9,626
10,073
1,618
95
9,531
0
50,936
W
22,403
10,289
409
8,599
15,851
7,103
11,543
0
15,728
82,455
0
L
Cu Chulainn
Fear_The_Jimmer
Cu Chulainn
6,687
1,679
0
6,192
19,580
6,455
0
8,204
11,283
0
52,702
L
Fenrir
Im Builder
Fenrir
10,682
4,984
0
6,523
23,141
12,425
0
10,197
12,549
0
49,779
W
7,086
1,087
2,320
1,346
6,632
2,382
1,757
2,503
4,129
40,946
0
L
Bellona
OwenbyJay
Bellona
843
404
0
25
4,020
2,041
21
1,650
2,370
0
2,809
W
Athena
6,470
2,607
0
3,022
18,289
20,703
715
956
14,666
16,266
0
W
Gilgamesh
harrybo0211
Gilgamesh
15,085
3,515
263
6,237
16,897
9,060
911
380
15,560
0
76,616
L
Tiamat
3,934
1,066
0
2,760
15,149
6,099
22
6,849
8,250
31,397
0
L
4,644
1,357
0
2,817
15,204
5,202
0
9,298
5,648
0
25,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,539
Gold Earned
38,157
440
Minions Killed
249
0
Camps Cleared
0
1,827,628
Distance Traveled
1,340,848
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,376
546
91
5
0
388,392
1
W
Sol
11,794
621
139
7
0
343,431
2
L
Cu Chulainn
8,811
464
94
5
0
302,633
5
L
Fenrir
9,471
498
81
4
0
312,642
0
W
Ra
10,139
534
69
4
0
335,319
0
L
Bellona
5,769
304
2
0
0
85,652
0
W
Athena
10,850
571
26
1
0
352,059
2
W
Gilgamesh
12,380
652
115
6
0
408,427
0
L
Tiamat
7,008
369
34
2
0
249,172
1
L
Nemesis
7,098
374
38
2
0
390,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role